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  1. #21
    Member stefb42's Avatar
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    Its usually pve players who cry for nerfs, are you f'ing kidding?

    Lets start with pellet reduction in nano fraggers and sawn offs, pvp players were complaining about being 1 shot killed so they nerfed pellet count

    Saws, pvp players complained that it overpowered all other weapons in it's class so dmg was reduced and extra recoil added to the dismay of most pve players

    Cant get vehicular manslaughter trophy/achievement? Well pvp players complained about being run over in pvp all the time (as well as pve players running over stuff at arkfalls) so now all vehicles are made of paper, guess this was a bit of both sides

    Bloodhound/gang buster?? Again thank pvp for the state of these weapons, both used to be more effective until pvp started moaning about them

    Ahh the zagger, no one in pve ever complained about its reload time

    Splitshot is how it is thanks to pvp complaints and I can see all surge bolter types being further adjusted as the complaints go on

    Cloak, again never heard anyone in pve complain they couldn't see me while cloaked so heh

    Now I'm not saying there weren't imbalances or that adjustments made weren't justified,but to blame pve for nerfs is beyond me

    The only nerfs pve is responsible for is nerfs to enemy difficulty etc, ie make nim/jackleg joe/dark matter/volge/insert whichever enemy here easier, take the monolith off the bridge so I can take my ego 50 to san Fran, oh and I'm only ego 50 so dark matter need to be easier type of nerfs, if anything pve is responsible for buffs that weapons receive, like buffing rocket launchers, the upcoming buff to bmgs

  2. #22
    Quote Originally Posted by stefb42 View Post
    Its usually pve players who cry for nerfs, are you f'ing kidding?

    Lets start with pellet reduction in nano fraggers and sawn offs, pvp players were complaining about being 1 shot killed so they nerfed pellet count

    Saws, pvp players complained that it overpowered all other weapons in it's class so dmg was reduced and extra recoil added to the dismay of most pve players

    Cant get vehicular manslaughter trophy/achievement? Well pvp players complained about being run over in pvp all the time (as well as pve players running over stuff at arkfalls) so now all vehicles are made of paper, guess this was a bit of both sides

    Bloodhound/gang buster?? Again thank pvp for the state of these weapons, both used to be more effective until pvp started moaning about them

    Ahh the zagger, no one in pve ever complained about its reload time

    Splitshot is how it is thanks to pvp complaints and I can see all surge bolter types being further adjusted as the complaints go on

    Cloak, again never heard anyone in pve complain they couldn't see me while cloaked so heh

    Now I'm not saying there weren't imbalances or that adjustments made weren't justified,but to blame pve for nerfs is beyond me

    The only nerfs pve is responsible for is nerfs to enemy difficulty etc, ie make nim/jackleg joe/dark matter/volge/insert whichever enemy here easier, take the monolith off the bridge so I can take my ego 50 to san Fran, oh and I'm only ego 50 so dark matter need to be easier type of nerfs, if anything pve is responsible for buffs that weapons receive, like buffing rocket launchers, the upcoming buff to bmgs
    Amen to that!


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  3. #23
    Member Fallen_Aingeal's Avatar
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    Quote Originally Posted by stefb42 View Post
    *snip*

    Now I'm not saying there weren't imbalances or that adjustments made weren't justified,but to blame pve for nerfs is beyond me

    The only nerfs pve is responsible for is nerfs to enemy difficulty etc, ie make nim/jackleg joe/dark matter/volge/insert whichever enemy here easier, take the monolith off the bridge so I can take my ego 50 to san Fran, oh and I'm only ego 50 so dark matter need to be easier type of nerfs, if anything pve is responsible for buffs that weapons receive, like buffing rocket launchers, the upcoming buff to bmgs
    Which is why I mentioned this in the original post.

    I fully agree that pvp players ***** and whine about things being overpowered and it is dealt with quickly. A lot of the guns I used to enjoy using in both pvp and pve are now collecting dust because of asinine changes that weren't necessary for both aspects of the game.

    I personally could care less about the weapons. I want more diversity in the aspect of the game. More maps. Something and somewhere new and different.
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  4. #24
    Member stefb42's Avatar
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    Quote Originally Posted by Fallen_Aingeal View Post
    Which is why I mentioned this in the original post.

    I fully agree that pvp players ***** and whine about things being overpowered and it is dealt with quickly. A lot of the guns I used to enjoy using in both pvp and pve are now collecting dust because of asinine changes that weren't necessary for both aspects of the game.

    I personally could care less about the weapons. I want more diversity in the aspect of the game. More maps. Something and somewhere new and different.
    I hope you don't think my rant was directed at you, it was a post I read on previous page saying pve was responsible for all nerfs, was going to quote them but I forseen my rant being long and it was a long post I'd have been quoting, probably should have did what you did with mine and snip...

  5. #25
    Member Fallen_Aingeal's Avatar
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    Quote Originally Posted by stefb42 View Post
    I hope you don't think my rant was directed at you, it was a post I read on previous page saying pve was responsible for all nerfs, was going to quote them but I forseen my rant being long and it was a long post I'd have been quoting, probably should have did what you did with mine and snip...
    No worries. Just wanted to clarify that I haven't condoned any of the nerfing that has taken place.

    It just seems that that's the only time the dev team pays any attention to pvp. Destroy our arsenals and leave it at that. Create new "content" for pve over the course of the last 21 months but nothing for pvp.

    They're constantly claiming wanting balance in the game. Where's the balance?
    "It is what it is..."
    Quote Originally Posted by Destromathe View Post
    I can assure you that we care deeply about Defiance.
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  6. #26
    Member Chris Robet's Avatar
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    If they are to nerf anything nerf the big boomers as stated in a different thread they are no skill weapons despite having to ark them due to their actual radius.
    GOAT!!
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  7. #27
    Member Sliverbaer's Avatar
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    I didn't really PVP at all until I was in the upper 5000 ego. I don't really like PVP in any game (repetitive, same static maps, etc) but I find Shadow Wars fun.

    What I think needs fixed:
    • Cerberus - Strength and Turret Damage (These things are way too weak for what they are. Damn turret kill pursuits!)
    • Shadow Wars Spawn Points (Way to easy, especially in SF, to get spawn killed continuously when there is one point active.)

    Weapons are weapons. They are what they are in the hands of who uses 'em. I get killed by all of them one way or another.....

    EDIT: Video card directly effects PVP kills. Using onboard video for awhile while EVGA 660ti was being replaced, again, I did horribly because of response time. Now with an ASUS 770, better performance, and better response time.

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  8. #28
    Member Altras's Avatar
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    Much bump, such truth.

  9. #29
    Pvp is garbage. The movement controls on the console versions are so jerky and unrefined, taking away the immersion other games like destiny provide. My moto ever since I got my last pvp pursuit is to let it die.
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