Its usually pve players who cry for nerfs, are you f'ing kidding?
Lets start with pellet reduction in nano fraggers and sawn offs, pvp players were complaining about being 1 shot killed so they nerfed pellet count
Saws, pvp players complained that it overpowered all other weapons in it's class so dmg was reduced and extra recoil added to the dismay of most pve players
Cant get vehicular manslaughter trophy/achievement? Well pvp players complained about being run over in pvp all the time (as well as pve players running over stuff at arkfalls) so now all vehicles are made of paper, guess this was a bit of both sides
Bloodhound/gang buster?? Again thank pvp for the state of these weapons, both used to be more effective until pvp started moaning about them
Ahh the zagger, no one in pve ever complained about its reload time
Splitshot is how it is thanks to pvp complaints and I can see all surge bolter types being further adjusted as the complaints go on
Cloak, again never heard anyone in pve complain they couldn't see me while cloaked so heh
Now I'm not saying there weren't imbalances or that adjustments made weren't justified,but to blame pve for nerfs is beyond me
The only nerfs pve is responsible for is nerfs to enemy difficulty etc, ie make nim/jackleg joe/dark matter/volge/insert whichever enemy here easier, take the monolith off the bridge so I can take my ego 50 to san Fran, oh and I'm only ego 50 so dark matter need to be easier type of nerfs, if anything pve is responsible for buffs that weapons receive, like buffing rocket launchers, the upcoming buff to bmgs


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