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  1. #11
    I would very much like this.

  2. #12
    Member Aspect's Avatar
    Join Date
    Apr 2013
    Location
    Texas
    Posts
    54
    If it was supposed to be quick they'd let you equip 4+ weapons as loadout. It's "working as intended". It can be a pain at times but I prefer it to the usual shooter carrying an armory on my back.

  3. #13
    Its fairly easy and quick to do.... IIRC when you hit the character key, the loadout is what comes up first....

    Hit your character key, i rebound mine to Lcrtl, hit your load out 1-6 and hit your character key again

    You can set up a AutoHotKey script to hit the key, go to a position mouse click and then click character key again.

    I do this alll the time.... Loadout 1 has my bug making machine and assault rifle with 2 having my grenade crusher and swarm rocket launcher (the one that makes like 6 more rockets on impact - love it) loadout 3 has my pistol and shotgun. One stop at an ammo cache and i'm set for another round of arkfalls easily!

    Really wish assualt rifles didn't share ammo with LMG's otherwise i wouldn't have a pistol, I'd have a LMG there!

  4. #14
    Junior Member
    Join Date
    Nov 2012
    Posts
    12
    Definitely add this! A delay would be fine to fix balance issues. It takes no time to switch, but it is just really annoying.

  5. #15
    Junior Member
    Join Date
    Apr 2013
    Posts
    5
    Simply adding it to the quick menu would work for me.

  6. #16
    Senior Member
    Join Date
    Mar 2013
    Posts
    119
    Quote Originally Posted by Zechz View Post
    It'd be nice to have a key mapping to instantly swap/cycle through your loadout without having to go into the loadout menu and clicking the numbers.

    If there is already one, I haven't been able to find it >_<..
    This please. It'd make things so much less awkward.

  7. #17
    Member Asirae's Avatar
    Join Date
    Mar 2013
    Location
    dark depths...
    Posts
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    autohotkey script for 10920x1080 resolution, build number may need to be updated in future patches.

    Code:
    #IfWinActive Defiance Client Build 450399
    
    2::
    Send, {l down}
    Sleep 10
    Send, {l up}
    Sleep 150
    Click, 1299, 158 Left, Down
    Sleep, 10
    Click, 1299, 158 Left, Up
    Sleep 150
    Send, {l down}
    Sleep 10
    Send, {l up}
    return
    
    3::
    Send, {l down}
    Sleep 10
    Send, {l up}
    Sleep 150
    Click, 1333, 154 Left, Down
    Sleep, 10
    Click, 1333, 154 Left, Up
    Sleep 150
    Send, {l down}
    Sleep 10
    Send, {l up}
    return
    
    4::
    Send, {l down}
    Sleep 10
    Send, {l up}
    Sleep 150
    Click, 1367, 154 Left, Down
    Sleep, 10
    Click, 1367, 154 Left, Up
    Sleep 150
    Send, {l down}
    Sleep 10
    Send, {l up}
    return
    
    NumpadSub::
    ExitApp
    Return

  8. #18
    Junior Member
    Join Date
    Jan 2013
    Posts
    2
    I would love this also.
    Though perhaps PvE only please.

  9. #19
    Member thejx4's Avatar
    Join Date
    Mar 2013
    Location
    San Francisco (Savannah, GA)
    Posts
    943
    Quote Originally Posted by Rikakiah View Post
    Up to 10 seconds? You can menu, swap, menu exit in 2 seconds... I understand the concern, but possibly make any delay only applicable in pvp situations. However, if any delay is put in place, if there's not some obvious feedback, you'll be wasting time trying to use whatever loadout you swapped to before it's actually active, which would be worse than no delay or having to go into a menu, in my opinion.

    However, I would definitely like a swap button.
    Well, this stops you from being taken out of the action. Have you tried to do a quick loadout switch on consoles? Some many graphical issues. Start, triangle, exit. No HUD, no sights, no character, etc.

  10. #20
    I fully support this idea.

    I wouldn't mind having to stand still for 3-5 sec while a castbar completes to do the loadout change but having to block my screen with a menu is disorienting.

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