+ Reply to Thread
Page 16 of 17 FirstFirst ... 6 14 15 16 17 LastLast
Results 151 to 160 of 164
  1. #151
    Junior Member
    Join Date
    May 2013
    Location
    Ft. Bragg NC
    Posts
    6
    Quote Originally Posted by Archimedez View Post
    Of course it has to compete with those shooters and not with MMORPGs, because it is in no way an RPG.
    And you are the one that obviously has no clue about the genre.
    The normal way to do encounters is to have them spawned already and then pull and progress group by group.
    Which can be a tactical game on its own, to determine which and how many enemies will come and how to deal with them.
    In this game you have no idea what the clown cars will spit out.
    Technically speaking.. This IS an MMORPG and a shooter. rolled into one. We, the older and wiser MMO'ers and TRUE shooters, know that which we speak of. Secondly, you comment about "The normal way to do encounters is to have them spawned already and then pull and progress group by group.", would require an entire overhaul to the majority of the core coding. Which would take.... A year or so, if you had a dedicated team working around the clock.

    For someone who is quick to insult, you sure don't do your homework.

    On a Post Script note, 1. Do your homework. 2. Don't like the game? Bugger off and cease to bother us, the players who DO enjoy the game, with your incessant complaining about how YOU think it should have been. The Dev's OBVIOUSLY decided what THEY thought was best, not you, a random citizen. 3. Go back to school and learn about a ROLE PLAYING GAME. If you are Taking a character, and molding him/her into your image in your minds-eye, wandering around a VAST world, full of baddies, side-quests and general goodness, then you are playing an RPG. (FALLOUT Series anyone?) Not to come of as a complete and utter ***, but you really needed to be set strait.

    Just sayin.
    "Listen Up! This is for all you new people. I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?!"

  2. #152
    Junior Member
    Join Date
    May 2013
    Location
    Ft. Bragg NC
    Posts
    6
    Quote Originally Posted by Aimeri View Post
    I think the problem is miscommunication of terms, to be honest with you BKB Black Steel. You two were arguing over the mobs flanking. I have not seen a single mob flank so far in the game, and I have completed every mission available.
    If you want proof that I have completed every mission, see this other thread on the Defiance forums: http://forums.defiance.com/showthrea...l=1#post314644

    Flanking: excuse my poor Paint skills


    I have seen them come at me from an angle, as shown in this diagram as "Not Flanking", but I have never seen them come straight at me from another position, to my side, to flank me.

    Anyways, I didn't post this to argue with you, because I do indeed the AI in this game is at least average. Definitely not ****. I am just hoping to end the argument of Flanking
    Technically speaking, from a "Military Perspective" its called a "Flanking Maneuver". Anything that attempts to take you unawares from the side or behind you is a flanking maneuver. Not trying to debate it again, but that's military tactics 101.

    Just saying.
    "Listen Up! This is for all you new people. I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?!"

  3. #153
    Senior Member
    Join Date
    Apr 2013
    Posts
    153
    Ya i agree, it does get a little out of hand on some of the missions there are a few too many guys to take on all at once. Gotta rely on your EGO powers to try and even the odds. Retreating or finding a quiet corner to shield recharge in is also difficult because they aggressively seek out a flanking position and chance you for way longer than they should so retreating and coming back also isn't a great option. The best option a lot of times if you're getting overwhelmed is to spawn your vehicle and run guys over for a bit.

  4. #154
    Senior Member Schwa's Avatar
    Join Date
    Mar 2013
    Posts
    2,107
    This is one of the reason Dark Matter can be overwhelming when you first encounter them. You'll adjust-- just don't convince yourself they're harder than they really are.

    Incidentally, I ended up experiencing a light shock each time I met a new "tier" of enemy: raider from mutant, 99er from raider, Dark matter/Scrapper from 99er. It's a natural progression, and something you'll get comfortable with soon.

  5. #155
    Senior Member chrismeyer34's Avatar
    Join Date
    Mar 2013
    Location
    statesboro, ga NA server on the east coast
    Posts
    934
    Quote Originally Posted by DurtyHarry2029 View Post
    you know I have to disagree because solo the dudes dont get buffed as they would with 2 or 3 or 4 etc... most of the time when i die repeatedly its because the person thats trying to do the quest with me sucks terribly and I wind up taking on all the buffed mobs.
    agreed, did a co op with someone and they used a sniper, sat back while i took the brunt of the onslaught lmao, but then again, my guy's built like a tank and i think the other player say that, what sucked for him though was i got most of the exp and all...he would snipe and bring the mob to where we were, did the same thing in group while we ran around on the world map...i love the hell outta mobs, my combat shotty shoots like a fast grenade launcher so i can pretty much clear a mob out fast, got a nice lmg with the fire element, just wish those darn cluster grenades werent glitched

  6. #156
    Member Blackwolfe's Avatar
    Join Date
    Jan 2013
    Location
    Tibro, Sweden
    Posts
    1,242
    The only times I use a sniper in co-ops is to take down enemy snipers or taking out mutant grenadiers/minigunners from a safe distance (crouched, with overcharge on, they go down crazy fast). Also nice for Tankers.
    Platform: PC
    Character: Blackwolfe (EU)

    Rolling with the Red Thugs!

  7. #157
    Senior Member chrismeyer34's Avatar
    Join Date
    Mar 2013
    Location
    statesboro, ga NA server on the east coast
    Posts
    934
    Quote Originally Posted by Archaic954 View Post
    Technically speaking.. This IS an MMORPG and a shooter. rolled into one. We, the older and wiser MMO'ers and TRUE shooters, know that which we speak of. Secondly, you comment about "The normal way to do encounters is to have them spawned already and then pull and progress group by group.", would require an entire overhaul to the majority of the core coding. Which would take.... A year or so, if you had a dedicated team working around the clock.

    For someone who is quick to insult, you sure don't do your homework.

    On a Post Script note, 1. Do your homework. 2. Don't like the game? Bugger off and cease to bother us, the players who DO enjoy the game, with your incessant complaining about how YOU think it should have been. The Dev's OBVIOUSLY decided what THEY thought was best, not you, a random citizen. 3. Go back to school and learn about a ROLE PLAYING GAME. If you are Taking a character, and molding him/her into your image in your minds-eye, wandering around a VAST world, full of baddies, side-quests and general goodness, then you are playing an RPG. (FALLOUT Series anyone?) Not to come of as a complete and utter ***, but you really needed to be set strait.

    Just sayin.
    love the fallout series, havent played the 1st 2, but got the fallout 3 goty and new vegas, both are just too awesome lol

  8. #158
    Senior Member Schwa's Avatar
    Join Date
    Mar 2013
    Posts
    2,107
    The normal way to do encounters is to have them spawned already and then pull and progress group by group.
    Just no. Poster's not name worth attributing. Rejected. Denied.

    The clowncars are a reasonable compromise on the MMO side to permit reasonable challenge while providing at least a handwave to explain how those enemies got there.

    No pulling with enemies that simply fade in out of nowhere. Never.

  9. #159
    Junior Member
    Join Date
    Apr 2013
    Location
    NC, USA
    Posts
    9
    Enemies that use Flanking Maneuvers (make an effort to get to you when you are sitting behind cover):

    Mutant Cleavers
    Mutant Shotgunners
    Mutant Grenadiers
    Most Hellbugs, but the worst is the Blastpod
    Raider Rioter
    Tankers
    Smelters
    Gold Rushers (When thier shields are broken)
    Blacklungs
    Most Scrappers, aside from the Helibots
    Bulwarks

    Now the tactics for pretty much every situation:

    1) If it has a gun, dive roll between cover and take out anything that will try to get at you while you are resting behind cover first. In my case I always leave the biggest target (Grenadiers, Tankers, Blacklungs, Bulwarks) for last, as the big targets have the ability to knock you on your @$$ or cause you to flinch which makes you vulnerable to everything else around. Use cover to recharge your shields and reload.

    2) If it doesn't have a gun, you better run... you better run your *** off... :P Don't sit still, just kill everything while side/back stepping and sprint while reloading. Don't forget your dive roll works very well between taking shots to keep you very mobile, this is what I personally prefer to do, I use burst fire or high single shot damage weapons.

  10. #160
    Quote Originally Posted by Darukai View Post
    Enemies that use Flanking Maneuvers (make an effort to get to you when you are sitting behind cover):
    Most Hellbugs, but the worst is the Blastpod
    Wait....wut...Blastpods will flank me?

    By the way, flushing you out of cover != flanking you.

    Thats the AI using its path finding to get a viable LoS on your toon. They cant get sight on you, so their AI tells them to move until they can.

    Flanking would be they move, but instead of firing on you when they have a target, the AI tells them to keep moving until you dont have sight on them.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts