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  1. #1
    Junior Member l4yercake's Avatar
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    Vehicles and Arkfalls

    What is everyone's feelings on vehicles being used as a combat technique during Arkfalls?
    I'm kind of mixed on it and can see there's a need in certain regards, but it can't out of control
    at times. Almost to the point of it being griefing and distracting when you have 5-6 Challengers zipping around running over mutants/firebugs when you're trying to concentrate fire on Arkfalls.

  2. #2
    I wish vehicles would despawn faster. Allow them to stay up as long as the cool down timer to call up vehicles is resetting.

  3. #3
    i think they shouldn't be allowed inside the arkfall area, makes the game too easy
    Kei - Human SMG/Overcharge user. EGO 700+

  4. #4
    Vehicles should despawn the second you enter a red circle for an arkfall or when you enter a town hub.

  5. #5
    Junior Member
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    Quote Originally Posted by PixieStix View Post
    Vehicles should despawn the second you enter a red circle for an arkfall or when you enter a town hub.
    This is the best solution, IMO

  6. #6
    Quote Originally Posted by PixieStix View Post
    Vehicles should despawn the second you enter a red circle for an arkfall or when you enter a town hub.
    +1 .
    Kei - Human SMG/Overcharge user. EGO 700+

  7. #7
    Member Cricket's Avatar
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    Quote Originally Posted by PixieStix View Post
    Vehicles should despawn the second you enter a red circle for an arkfall or when you enter a town hub.
    Highly Agree. Hope we see that soon

  8. #8
    Junior Member
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    I think vehicle despawn should be directly related to population of a cell. It kinda seems that way to me already, because sometimes when im in a highly populated area, my vehicle despawns almost as soon as i get off of it.

  9. #9
    Member MaritimeMage's Avatar
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    Quote Originally Posted by PixieStix View Post
    Vehicles should despawn the second you enter a red circle for an arkfall or when you enter a town hub.
    This. It's a car, not a W.M.D. lol

  10. #10
    Senior Member
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    Feb 2013
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    Agreed, I actually have suggested this via the feedback option in game during early betas. I can't count how many times I've been trying to shoot the weakspots on a crystal only to have some idiot park his challenger right next to the crystal effectively blocking my view of this half of it. Or the running over enemies, or worse pushing them around the field.

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