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  1. #11
    i have a triple crit assassin wildcat for the second phase, so its tough to replace that,

    however as good as that tachmag is, its not really suited to the first wm as as its only a got a 10% dmg boost on it. its two crit rolls and crit from hip effectifly do nothing against the wm back

  2. #12
    Member BenXFrank's Avatar
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    Quote Originally Posted by Logain View Post
    A double crit tachmag is NOT on par with any decent wolfhound with at least one crit roll as far as sustained crit DPS.

    If you are just talking about automatic weapons for the sake of comfort while gaming that is fine but decent wolfhounds with two crit rolls will do over 2x the amount of damage over time.
    Prove it.

    Semi-Auto-Weapons have a deley after triggering what reduces your fr to 3shot/sec. I haven't measured the the fr of a Tachmag yet, but I believe that the true fr is close enough to the one in the description.

    Given these more or less facts: Tachmag > Wolfhound

    Correct me if i am wrong about the tachmags firerate and the way damagenumbers are shown upon hit.

    P.S.

    Achieved DMGnumbers:
    • Fire Wolfhound: 390,000*3(fr)=1,170,000
    • Fire Tachmag: 52,000*25=1,300,000

    SustainedDPS will be calculated if I have time:

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  3. #13
    Member SirServed's Avatar
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    Quote Originally Posted by BenXFrank View Post
    Prove it.

    Semi-Auto-Weapons have a deley after triggering what reduces your fr to 3shot/sec. I haven't measured the the fr of a Tachmag yet, but I believe that the true fr is close enough to the one in the description.

    Given these more or less facts: Tachmag > Wolfhound

    Correct me if i am wrong about the tachmags firerate and the way damagenumbers are shown upon hit.

    P.S.

    Achieved DMGnumbers:
    • Fire Wolfhound: 390,000*3(fr)=1,170,000
    • Fire Tachmag: 52,000*25=1,300,000


    SustainedDPS will be calculated if I have time:
    No, just no. If you're going to make a statement, be right. First, you can't use "achieved" damage numbers because just like they teach you in math class: what you do to one side, you need to do to the other. This means every combat buff that is applied to one weapon will be applied to the other. Since they are both Fire based, adding combat buffs is not necessary. You can always use the weapon card stats with Dux to come to a conclusion, so I did just that.


    First, we have a Cannoneer Fire Needler's DPS breakdown. As you see, it's not exactly made for crit DPS.

    Next, we have the numbers for my personal Fire Wildcat that I use during WM and I gave you a slight benefit by only using a Fire Rate of 6 (and yes, I can fire my semi auto 6 times per second). When you can only fire a semi-auto Pistol at half of its potential fire rate, you don't get to assume the same goes for everyone else.

    As I'm sure you'd respond with some comment about a crit Tachmag being better, I went ahead and took the liberty of making a fake Cannoneer Fire Needler that could never exist for comparison. I gave it a surely impossible crit multiplier of 3 while leaving the other stats that normally make up this weapon's roll tables intact. When compared to my Fire Wildcat, it is still inferior.

    Lastly, I included another fake Cannoneer Fire Needler with a 3 crit multiplier but this time I removed stats from the weapon that would have to be sacrificed to gain the imaginary Uncommon and Rare roll bonuses to give it a multiplier of 3. No dice.

    Math always wins. Any questions?

  4. #14
    Member Logain's Avatar
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    Quote Originally Posted by BenXFrank View Post
    Semi-Auto-Weapons have a deley after triggering what reduces your fr to 3shot/sec.
    This is not true. This is why your calculations are incorrect.

    Now if you are saying to minimize the amount of clicking you have to do so you can play more ergonomically, then fine.

    But the wolfhound for the second phase of WM fight is the best weapon. (With the small caveat that the VBI Ranger actually has better sustained crit dps but a limited ammo pool and harder to shoot while on the run).

    Just trying to spread the word that people should be using wolfhounds for the second stage so people are prepared when the total number of allowed into the instance is capped at 24 again.

    Back on topic, I wish I had a boomslang to show the OP but I do not. Does anyone have the stats of a Boomslang at 5900?

  5. #15
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  6. #16
    Quote Originally Posted by Logain View Post
    This is not true. This is why your calculations are incorrect.

    Now if you are saying to minimize the amount of clicking you have to do so you can play more ergonomically, then fine.

    But the wolfhound for the second phase of WM fight is the best weapon. (With the small caveat that the VBI Ranger actually has better sustained crit dps but a limited ammo pool and harder to shoot while on the run).

    Just trying to spread the word that people should be using wolfhounds for the second stage so people are prepared when the total number of allowed into the instance is capped at 24 again.

    Back on topic, I wish I had a boomslang to show the OP but I do not. Does anyone have the stats of a Boomslang at 5900?
    I may have to make this explicit in the guide--if you want to keep click count down without losing much dps, use a ranger. If you must use a wolfie, use it ONLY in the WM so you get the damage benefit without overexposing to the bad ergonomics. Either is better than auto spam after the armor breaks (which in turn is infinitely better than being a BMGtard or using explosives).

    Dixie Cougar & Solicea, HAWT (Husband And Wife Team) | Consortium (PCNA) Leader & Founder | Est. July 2013

  7. #17
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  8. #18
    Quote Originally Posted by MrE View Post
    This maybe but how many double crit Rangers do you know of/own compared with how many double crit wolfhounds that you know of?
    The Dove is a perfectly good choice for WM for those who don't want to use the wolfie.

    Either is better than auto spam, which unfortunately has become a "meta" due to bad design choices (disastrously misleading ego prompt, harebrained locks/timers, plus the backdoor ability to pack the instance with more than 24 people, all of which encourages sloppy gameplay).

    Anyway... boomslang. I kind of like the card stats but as others have said it doesn't seem to be able to keep up on paper so I haven't actually bought one. In fact all the paradise/chimera guns will benefit from considerable reworking. Rashere said he would like to get to this eventually.

    Dixie Cougar & Solicea, HAWT (Husband And Wife Team) | Consortium (PCNA) Leader & Founder | Est. July 2013

  9. #19
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    Quote Originally Posted by Dixie Cougar View Post
    I may have to make this explicit in the guide--if you want to keep click count down without losing much dps, use a ranger. If you must use a wolfie, use it ONLY in the WM so you get the damage benefit without overexposing to the bad ergonomics. Either is better than auto spam after the armor breaks (which in turn is infinitely better than being a BMGtard or using explosives).
    Convert it to fire. If you arent, you are doing it wrong. Its around the dps of a JP cat if the dove is converted to fire.

    For the record, the firerate on a ranger is 2.8.

  10. #20
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    Quote Originally Posted by Dixie Cougar View Post

    Anyway... boomslang. I kind of like the card stats but as others have said it doesn't seem to be able to keep up on paper so I haven't actually bought one. In fact all the paradise/chimera guns will benefit from considerable reworking. Rashere said he would like to get to this eventually.
    The card stats is horrible as well. Its a VBI SMG variant, use a fire needler or even a fire tach.

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