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  1. #1

    Nanoless weapons abit underpowered?

    Before the i bought the dlc, i was a huge fan of no nanos on my weapons for shooting at things like 99 and dark matter trash mobs. I ilke that it does that little extra outright dmg (5% i think?) and that it does the same dmg to sheilds and health.

    However, with the new perk that increases flat dmg with syphon and radiation it leaves the nanoless weapons in the dirt stripping nanoless of its only advantage. Radiation now does 10% more dmg on top of its other effects that also increase dmg...

    Does anyone think the way i do?
    I think the nanos are very well balance apart from this one. I belive back in the day all nanos were nerfed to make nanoless viable however with these perks, its back to square one again.

    Free free to shhot me down, i am still a noob. Maybe its a good thing to have a 1:6 chance your weapon will trash despite the rolls.
    It could just a good idea on future perks to add nanoless perks same as the others.

  2. #2
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    As with any game there are trash guns and good guns. Nanoless guns belong in the first category, they're meant to be weaker than guns with nanos to act as a foil for them

  3. #3
    The nano's effect differant mobs differently and some have much less than a nanoless weapon.
    Maybe experiment more and find what works for what enemy,
    Most nanoless weapons actually do more damage at the expense of a nano effect.

  4. #4
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    Nanoless guns still have higher raw damage so they have some use if you don't want to use a perk to boost nano damage. In pvp none of that matter though you getting one shotted regardless lol.
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  5. #5
    Member Atticus Batman's Avatar
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    Quote Originally Posted by King Stud View Post
    As with any game there are trash guns and good guns. Nanoless guns belong in the first category, they're meant to be weaker than guns with nanos to act as a foil for them
    Nanoless guns are supposed to be stronger than nano guns. They have more raw damage and fewer mitigation modifiers, than nano guns.
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  6. #6
    Member Eleni's Avatar
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    And nanoless guns does an exiting sound!! (MAZU) *.*
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  7. #7
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    Quote Originally Posted by Eleni View Post
    And nanoless guns does an exiting sound!! (MAZU) *.*
    Bullets look better too xD hate using rad looks like im shooting snot q.q, we need some named nanoless leggo!
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  8. #8
    Member Eleni's Avatar
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    Quote Originally Posted by Gai View Post
    Bullets look better too xD hate using rad looks like im shooting snot q.q, we need some named nanoless leggo!
    AYE!! Mazu n Tachmag does lovely sound being nanoless, and throw sparkles yeeeee
    Sad when they turn RAD or FIRE they turn boring aswell...

    I put a 1000ish Arkforges to update my 3xreload oj firerate nanoless mazu.
    Its a lot but now hear me coming and it reloads faster than Pulsar.


    I defo want some nanoless Jackpots/Named gun
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  9. #9
    Quote Originally Posted by Eleni View Post
    And nanoless guns does an exiting sound!! (MAZU) *.*
    I agree! Nano-less mazu sounds really heavy and awesome!
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  10. #10
    Quote Originally Posted by Atticus Batman View Post
    Nanoless guns are supposed to be stronger than nano guns. They have more raw damage and fewer mitigation modifiers, than nano guns.
    but thats my point, syphon and radiation with 1 perk equipped out damage it with raw dmg before you factor in all the other effects

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