I'm sure nanoless guns are subject to less penalisation, like don't they do 100% dmg to health and shields compared to others doing more dmg to shields than health or vice versa?
The "problem" as pointed out is that there are very few if any cases where perked radiation is worse than no nano. Borderlands has some passives that enhance no-element weapons. Perks could do the same thing here.
Not rolling a nano in Defiance is kind of part of the drop balance though. You can convert but it costs you the mag slot, etc. Not sure if no nano is ever meant to be a good thing. It's like a gun that drops with a crappy backpack synergy, except it's more important but also more fixable.
More converters would help make nanoless guns a bit more useful I suppose, although you can really get through the entire game with nothing but rad and fire.
Dixie Cougar & Solicea, HAWT (Husband And Wife Team) | Consortium (PCNA) Leader & Founder | Est. July 2013
In the big picture, no nano weapons suffer pretty heavily. They have the same 25% damage reduction to shields, 10% damage loss per Armor Plate present, the card damage they display is where they max out and they don't have any utility. If you have DLC5, Radiation and Fire are good examples of nano effects that deal more damage than their actual card damage displays and have utility effects.