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  1. #21
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    Quote Originally Posted by driil View Post
    That I would like to know as well... :/ SOMEONE ANSWER PLEASE?
    See this post:
    Quote Originally Posted by Maize Rager View Post
    The small skitterlings make weak points in the Arkfall Rock. Leave them alone. Kill the major ones and flying ones though.

  2. #22
    Senior Member Taaltos's Avatar
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    Quote Originally Posted by driil View Post
    That I would like to know as well... :/ SOMEONE ANSWER PLEASE?
    It was answered.

    It the arkfalls, the skitterlings bite the Arkfall rock, causing a pustule to appear, you shoot the pustule for major damage.

    If you kill the skitterlings, no bite, no pustule, takes forever to defeat the 'rock'.

  3. #23
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    Quote Originally Posted by Taaltos View Post
    Chat bubbles in this game would be...stupid.

    Try aiming for mobs with a hundred chat bubbles in your way.
    Then don't enable them if they are added?

    Has anyone *ever* requested that you be forced to use them?

  4. #24
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    Quote Originally Posted by Jestunhi View Post
    I tend to think that the kind of people who need a "reason" to play a multiplayer game with other people are generally lost anyway.

    I suspect they also have enough developers to look at the existing chat window, the issue with saving some settings (including voice chat) *and* the possibility of chat bubbles (making chat more obvious for the people who want chat bubbles can only be a good thing for the games social aspects).

    It's not like we are talking a 1 man dev team where working on chat bubbles means all work on the existing systems is abandoned.
    Well im not saying that a reason needs to be shoved down players throats, more of an incentive to be grouped/guilded socialize a bit and encourage social communities to grow, nothing more alienating than game systems that present nothing but downsides to being grouped.

    And they most likely do have more than one person working on chat, however I imagine that chat coding isn't very simple especially when taking into consideration ingame player distances for /y /s + bubbles (assuming /s /y are even in the chat system at this point in time?) not to mention weaving in a rubbish voice chat. In any case I'd hope the people on the chat development team are focusing on fixing the current mess and only that. Rather have one thing fixed and working properly than 2 half arsed jobs. (safe to say if chat bubbles are implemented soon they'll probably be as messed up as the rest of the system )

  5. #25
    Senior Member Psyqhical's Avatar
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    Quote Originally Posted by Syxx View Post
    -Not 1 person has used chat yet.
    Get with the times! Who uses chat these days, Teamspeak's where it's at!
    Quote Originally Posted by Syxx View Post
    -No chat bubbles
    See statement above.
    Quote Originally Posted by Syxx View Post
    -No Zone Chat
    See statement above.
    Quote Originally Posted by Syxx View Post
    -People wont even revive you 90% of the time.
    That's cause you don't have any friends. Friends will revive you 90% of the time, with a 10% margine of error.
    Quote Originally Posted by RelativeBlue
    Shtako happens!

  6. #26
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    Quote Originally Posted by Syxx View Post
    -Not 1 person has used chat yet.
    -No chat bubbles
    -No Zone Chat
    -People wont even revive you 90% of the time.
    This is my BIGGEST complaint about the game, and the one thing that will probably make me leave if its not addressed quickly.

  7. #27
    Senior Member cfStatic's Avatar
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    Quote Originally Posted by Psyqhical View Post
    Get with the times! Who uses chat these days, Teamspeak's where it's at!
    TeamSpeak?! Surely you jest! Ventrilo or Mumble at least! *snobby voice* lol

    Also, voice disables text chat from people? What in the **** is that about. :/

  8. #28
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    The entire chat system needs to be scrapped and rewritten. Problems with it are:

    1. Too much "combat garbage" in chat that overruns the actual "players posting messages" chat, so you never see it.
    2. Lack of scope definition. How much "area" does Area Chat actually cover? I have no idea, but it's not much.
    3. Definitely need a "global chat" for all players on any server.
    4. A server-wide channel for "Looking for Group," or need to add more missions to the N-map, like WoW Dungeon Finder. I'd love to get some help on the San Quentin mission but can't get anyone to answer.
    5. "Looking for Clan" channel.

  9. #29
    Ventrillo, Mumble, teamspeak are your friends. Use them or lose them.
    Anyone that knows mmo's knows that chat is useless. Full of rants and trolls.
    Guilds, clans, whatever never use chat anymore.

  10. #30
    Senior Member cfStatic's Avatar
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    Quote Originally Posted by DataFerret View Post
    The entire chat system needs to be scrapped and rewritten. Problems with it are:

    1. Too much "combat garbage" in chat that overruns the actual "players posting messages" chat, so you never see it.
    2. Lack of scope definition. How much "area" does Area Chat actually cover? I have no idea, but it's not much.
    3. Definitely need a "global chat" for all players on any server.
    4. A server-wide channel for "Looking for Group," or need to add more missions to the N-map, like WoW Dungeon Finder. I'd love to get some help on the San Quentin mission but can't get anyone to answer.
    5. "Looking for Clan" channel.
    The N-Menu is strictly for instanced grouping. It is dungeon finder, just not for overworld quests. More missions are added as you progress upwards in EGO levels. I have 7 at 631 EGO.

    Quote Originally Posted by Santana Ortega View Post
    Ventrillo, Mumble, teamspeak are your friends. Use them or lose them.
    Anyone that knows mmo's knows that chat is useless. Full of rants and trolls.
    Guilds, clans, whatever never use chat anymore.
    That's half the fun IMHO. Either trolling the trolls or taking a playful shot at someone. It's good fun.

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