I've been taking a look at the game economy lately, specifically the rate at which you gain currencies, and am going to make some changes to shift rewards more towards skill than luck. I'm expecting this will go out with the Alcatraz update.
TL;DR version: I'm removing woot loot and increasing the rewards given out for event score.
The longer version:
Woot loot is the term for the items that a player spews out to everyone around them when they gain EGO ratings, level up weapons, vehicles, etc. It's a fun idea, sharing the celebration of success, but presents some problems when trying to get a handle on the balance of the game economy. Basically, the amount of woot loot you get, and its conversion to scrip or salvage income, is entirely dependent upon how many players are around you and their EGO rating. This has a huge variance. Its not uncommon for woot loot to make up anywhere from 0% to 80% of the income for a play session, though the average is about 25%.
Woot loot is also not tied to the skill or success of the player gaining the loot. It's just about being in the right place at the right time. I've been wanting to increase the rewards players get for being skillful in events for a while, but the variable income from woot loot has made that difficult to do in a balanced way.
To address this, I'm going to remove woot loot and shift those rewards to what you get for high scores in events, increasing them by roughly 25%. This keeps the currency income rate about what it is now, but makes it more consistent and puts it in the hands of the players, rewarding them more for doing well in events instead of just being lucky.
Rashere


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