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  1. #31
    Member Cika_Bang's Avatar
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    Quote Originally Posted by Rashere View Post
    the goal would be to ensure skillful actions provide better rewards.
    Thank you, thank you, thank you! Hopefully it'll make people try harder to level their skills up, not just press left or right mouse button and spam that BMG like there's no tomorrow. Here I'm referring to gaming skills.
    You Can't Live Until You Die!
    PCEu CikaBang

  2. #32
    Member Tekrunner's Avatar
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    I've been out of the loop, so I may be basing myself on outdated information, but back in the days using a BMG was actually not that good an idea to score high. Teamwork points usually capped off before high hp / big point targets were killed, so the differentiating factors were opportunist points and nano kills. BMGs helped with neither. While infectors basically guaranteed nano kills, their low damage meant you didn't get many opportunist points. The one place where this wasn't necessarily true was the WM, because opportunist points were not awarded correctly.

    Has any of this changed?
    Guide to Weapon Bonus Rolls (partly outdated) | Guide to Weapon Mods | Guide to Scopes and Sights
    HP and Regeneration rate tests | Weapon range tests


    Want to know which guns are the best? Check out my weapon tables! (partly outdated)

  3. #33
    Not sure if im a fan of this,

    As it stands now, score does not reflect skills, it reflects weapon choice. Excluding how damaging they are, you will not match top scores with some weapons.

    And what happens if you show up late to an arkfall? Do you just give up and leave everyone by themselves?

  4. #34
    Quote Originally Posted by Tekrunner View Post
    I've been out of the loop, so I may be basing myself on outdated information, but back in the days using a BMG was actually not that good an idea to score high. Teamwork points usually capped off before high hp / big point targets were killed, so the differentiating factors were opportunist points and nano kills. BMGs helped with neither. While infectors basically guaranteed nano kills, their low damage meant you didn't get many opportunist points. The one place where this wasn't necessarily true was the WM, because opportunist points were not awarded correctly.

    Has any of this changed?
    Yes it isn't unusual to have a BMG user top the chart with only a few kills listed. I've seen 2nd, 3rd & 4th place have 100+ kills more and still be outscored badly.

  5. #35
    And what about the lag ?
    It's hard to doing well and get a high score (especially during an event with the amount of players and all the laggy weapons) when the ennemy spawn and die in a blink (just like the volges during SS) or when you need three weeks to switch to your other weapon

    (It's still a really good change, good job Rashere ^.^)

  6. #36
    Quote Originally Posted by Rashere View Post

    TL;DR version: I'm removing BMGs and other broken scoring weapons and increasing the rewards given out to those that kill stuff for event score.
    Fixed it for you. But really thank you Rashere, great work.

  7. #37
    My 2 cents on observations on how the score system can / does probably work currently, not that there aren't issues outside of these: for example, if people are using BMGs to get to #1 on the scoreboard, it means one of three scenarios
    1) the event was a failure due to the bad usage of the BMG or over-usage, etc
    2) people are doing badly to the point where they need to be saved by BMGs by an absurd amount, meaning they really suck
    3) Overall score is reduced for the entire group of people taking due to certain perks not activating for people who need their shields down, etc, but this correlates to #1 meaning that they're using it badly, and others with this type of set-up who need their shields tend to do better than them on the leaderboard because they're bad with the BMG they're primarily using
    I've run into this problem but I can't name any solution that isn't obvious like telling them to not heal you in voice Area chat or Area / Zone chat, and moving away from the group / the BMG user signifying you do not want to be healed.

    We had a conversation about this in Zone chat the other night on PC NA, just do better and you won't see them at #1, it does reflect skill, or the lack of for certain people. Obviously, the Volge Warmaster boss fight is an entirely different matter in that people shouldn't be using BMGs at all during the fight, extract when you die, high critical weapons, etc, but that's one of the only areas of the game where that applies. Not that I don't agree that they're overused or badly used sometimes. No idea about Infectors, I assumed they actually did damage by infecting, though. Nano-Effects pretty obviously contribute to the event though when they're applied. Teamwork does seem like it might be suspect but I don't know the nitty-gritty, hope this update is great when it comes.

  8. #38
    In theory Defiance like MMO-s, where you have to beat some event with bunch of people, are based on assumption that common interest is set above private ones. But there were, are and will be human beings who will put their personal interests in first place. So I join with some before-mentioned worries about people, doing something in events (like using BMG-s) without any real help to achieve main goal but getting their personal score up. I am not mind if somebody will get high score, as long as it was gained doing something really useful for common cause.

    At least that post from Rashere eased my worries a bit:

    "It definitely bumps my priority on adjusting how scoring works."


    "So let us wait and see", said blind guy.

  9. #39
    Quote Originally Posted by Volodja Uljanov View Post
    In theory Defiance like MMO-s, where you have to beat some event with bunch of people, are based on assumption that common interest is set above private ones. But there were, are and will be human beings who will put their personal interests in first place. So I join with some before-mentioned worries about people, doing something in events (like using BMG-s) without any real help to achieve main goal but getting their personal score up. I am not mind if somebody will get high score, as long as it was gained doing something really useful for common cause.
    There might be some flaws in the system, but ask yourself why they're able to heal to that point in the first place. There are veterans that do get #1 no matter how many BMGs are used, without using BMGs, my clan leader being one of them.

  10. #40
    Using BMG for healing is relatively useful. Sometimes it helps, sometimes it will be real pain in bottom, making aiming more complicated. My personal BMG using is limited anyway. I do it only to master some new fancy model. Usually I have combo of SMG and shottie in my hands. That satisfies me totally, because with them I can gain quite good position on scoring table.

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