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  1. #1

    Why private warmaster should be free

    This discussion entails why private warmaster instances in the upcoming alcatraz update should be free, as compared to the current system which requires the arkcaller to pay 3 hunter requisitions.

    Players only want private warmasters, so they can escape the broken public warmaster design. Making players pay for private warmasters, is making them pay for an update system, which the developing company originally failed on. You are making us pay because you couldn't get your 1st design correct Trion? We wouldn't need private warmasters if you coded the connections properly the first time. We wouldn't need private warmasters if you would have more efficiently coded the design the first time.

    I don't remember reading about the improvements to private warmaster, did you fix the crits and laggy weapons? What if players are still critting out 75%+ in every private warmaster? Will you refund the requisitions? I doubt it.

    The point is, players ONLY want private warmasters because the CURRENT SYSTEM IN PLACE IS BROKEN AND HAS NEVER BEEN ATTEMPTED TO BE FIXED. Making us pay for private warmasters is a slap to the face. Because Trion fell short, the players now have to pay money to give the developers enough motivation to fix it.

    EDIT: MORE INFORMATION

    The following information is to provide players with a better understanding of my original post and why I feel the public WM is broken and we as players should not be charged real money to play in a fixed WM.

    1. Misplaced player instances
    If 50 people go into the same WM arkfall, their is a 0% chance that all 50 players get into the same arkfall like they are supposed to.

    2. Poorly coded player connection to server
    After WM dies/not dies, while the server is trying to process the players out of the arkfall, more often than not, the entire lobby of players get crits out of the game. Losing all/any rewards obtained in the arkfall completion screen.

    3. Illogical player gear usage(probably not the most appropriate title for this point)
    Allowing players to use all/any gear they choose in the WM arkfall is not a good idea. The fact that it is a closed instance should lead to restrictions against weapons considered taboo in closed instances(BMGs, all defiant few weapons, and maybe infectors).

    4. DLC content available to non-DLC buyers
    When people spend money on something, they are less likely to go out of their way to purposely mess it up or go into it ignorant of appropriate knowledge. Letting all non-DLC players access DLC content is like letting the fans of a soccer match join in on the game. It becomes chaotic, unorganized, and ultimately ends in a fashion that usually isn't desired by the people who are they because they belong there doing what they trained(in our case, paid) to do.

    These are all reasons why the public WM is "broken" and these are reasons why we the players have been asking for months upon months for it to be fixed. It seems in the upcoming update, it will finally be fixed, but we have to pay money to play something that we paid to play to begin with? Trion sold us a broken toy, and is charging us money to fix it. That is what it all comes down to. Think of this situation like this: If you bought a soccer ball from amazon and it arrived flat, you would want it replaced or fixed right? Well what if amazon said they will only fix the soccer ball if you pay them an additional fee? That is what Trion is doing. Charging us money for a faulty product, and requesting an additional fee to fix it. This is why WM should be free. We all(DLC holders) paid for the DLC in order to play WM, but ended up with an arkfall that is shunned by the community for how bad the entire thing ended up being.

    A person or two replied to this post and seemed to try an make me look like a moron. I know what I am talking about. This is for Xbox 360 and PS3. This has nothing to do with PC, for PC can't be compared to the console versions. They are very different gameplay experiences. You PC players have big clans who can take down WM in 1 minute? Guess what, we can do the exact same thing on console. Being able to defeat WM does not mean it is not broken. The soccer ball from amazon? You can still kick a flat soccer ball into a goal, but that doesn't mean their isn't a problem. Defiance can NOT be compared to any other game from Trion or any company. Defiance is its own game with its own unique economy and features.

    Thank you all for replying, both negative and positive. This post has gotten a lot more feedback than I thought it would and hopefully this amount of feedback on this issue will get the attention of the developers on trion.

  2. #2
    You do realize private warmasters will be raised to TL10 regardless if it is just you or 30 other people in it right?

    People wanted private warmasters for 1 of 3 reasons :

    Reason number 1 : So they could solo the warmaster and essentially try to get the best loot. If private warmasters were free, it would cause almost local warmasters to be never run.

    Reason number 2 : People were tired of low egos coming in and not paying attention to what anyone says, and just doing their own thing. Ever seen an actual MMO raid? Yeah, when people dont pay attention, what happens? The raid wipes.

    Reason number 3: Clans want private warmasters so they can do clan only warmasters, or not get trolled by any other people coming in to intentionally ruin or cause failure.

    The warmaster is not broken, in fact it is very easy to kill. Regardless if he stands still for 45 seconds, or immediately moves, as long as you have a certain amount of people using the correct weapons to get the right amount of dps off, and understand the fight, should never fail. There are no ridiculous mechanics to the fight involved, if everyone focuses one area, then it is a piece of cake. My clan on average can kill the warmaster in about a minute, leaving 5 minutes left on average. Our fastest time with the threat level bugged was around 30 seconds. Our fastest time with the threat level not bugged is around 40 seconds. Before the decoy thing was realized and the warmaster actually moved, our fastest time was 1min 12 seconds. Wow, how broken....... You must have never done a true raid or dungeon, go play rift, go do their t3 raids, come back here and do warmaster and laugh at how easy it is.

  3. #3
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    Quote Originally Posted by Psycroww View Post
    You do realize private warmasters will be raised to TL10 regardless if it is just you or 30 other people in it right?

    People wanted private warmasters for 1 of 3 reasons :

    Reason number 1 : So they could solo the warmaster and essentially try to get the best loot. If private warmasters were free, it would cause almost local warmasters to be never run.

    Reason number 2 : People were tired of low egos coming in and not paying attention to what anyone says, and just doing their own thing. Ever seen an actual MMO raid? Yeah, when people dont pay attention, what happens? The raid wipes.

    Reason number 3: Clans want private warmasters so they can do clan only warmasters, or not get trolled by any other people coming in to intentionally ruin or cause failure.

    The warmaster is not broken, in fact it is very easy to kill. Regardless if he stands still for 45 seconds, or immediately moves, as long as you have a certain amount of people using the correct weapons to get the right amount of dps off, and understand the fight, should never fail. There are no ridiculous mechanics to the fight involved, if everyone focuses one area, then it is a piece of cake. My clan on average can kill the warmaster in about a minute, leaving 5 minutes left on average. Our fastest time with the threat level bugged was around 30 seconds. Our fastest time with the threat level not bugged is around 40 seconds. Before the decoy thing was realized and the warmaster actually moved, our fastest time was 1min 12 seconds. Wow, how broken....... You must have never done a true raid or dungeon, go play rift, go do their t3 raids, come back here and do warmaster and laugh at how easy it is.
    Since you were instantly wrong on your first sentence I didn't bother reading the rest. With me n my gf, wm was TL6, when a friend joined TL8 and 4 or more it becomes TL10. Not sure of the the TL solo so I wont assume anything.

  4. #4
    Quote Originally Posted by Mister Derpenhowser View Post
    Since you were instantly wrong on your first sentence I didn't bother reading the rest. With me n my gf, wm was TL6, when a friend joined TL8 and 4 or more it becomes TL10. Not sure of the the TL solo so I wont assume anything.
    On the current pts, yes it does not scale to tl10 immediately, it will when it hits live

  5. #5
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    Quote Originally Posted by Psycroww View Post
    You do realize private warmasters will be raised to TL10 regardless if it is just you or 30 other people in it right?

    People wanted private warmasters for 1 of 3 reasons :

    Reason number 1 : So they could solo the warmaster and essentially try to get the best loot. If private warmasters were free, it would cause almost local warmasters to be never run.

    Reason number 2 : People were tired of low egos coming in and not paying attention to what anyone says, and just doing their own thing. Ever seen an actual MMO raid? Yeah, when people dont pay attention, what happens? The raid wipes.

    Reason number 3: Clans want private warmasters so they can do clan only warmasters, or not get trolled by any other people coming in to intentionally ruin or cause failure.

    The warmaster is not broken, in fact it is very easy to kill. Regardless if he stands still for 45 seconds, or immediately moves, as long as you have a certain amount of people using the correct weapons to get the right amount of dps off, and understand the fight, should never fail. There are no ridiculous mechanics to the fight involved, if everyone focuses one area, then it is a piece of cake. My clan on average can kill the warmaster in about a minute, leaving 5 minutes left on average. Our fastest time with the threat level bugged was around 30 seconds. Our fastest time with the threat level not bugged is around 40 seconds. Before the decoy thing was realized and the warmaster actually moved, our fastest time was 1min 12 seconds. Wow, how broken....... You must have never done a true raid or dungeon, go play rift, go do their t3 raids, come back here and do warmaster and laugh at how easy it is.
    That's because you're in a big clan without many schmuks.On PS3 EU and XBox EU,most people who do Warmaster are noobs using Crimefighters,,BMGs and Infectors,leading to a complete failure.Also,they don't read the chat.
    Defiance is gone. Gamigo has been "not neglecting" the game for over a year, yet there's nothing new except for low effort arkfalls and bitshop items.
    I know it might be hard to quit a game you loved for years but you have to understand that it won't get better. Ever. If you like the game in it's current state, then sure, keep playing it. You're enjoying yourself after all. But if you aren't, don't hope for a better future for Defiance. Because it won't come.


    Spoiler:


  6. #6
    Quote Originally Posted by WhiteStrike View Post
    That's because you're in a big clan without many schmuks.On PS3 EU and XBox EU,most people who do Warmaster are noobs using Crimefighters,,BMGs and Infectors,leading to a complete failure.Also,they don't read the chat.
    Which is why I said people wanted private warmasters. The OP said things like broken design and broken system. The reason why people fail the warmaster isn't a cause from the design or the system ( i dont even know what system they are referring to because its not a system to begin with, its a mob clear arkfall that requires 4 spikes to be planted and it turns into a very simple mechanic based boss fight) it is failed due to the players not doing it properly or effective.

    I will refer to the warmaster as a raid and not a dungeon because of the amount of people necessarily needed to complete it. Look at any raid from trions own mmo rift, or wow etc etc. Each raid has a strategy to it, the straegy of the warmaster is to aim in one of the 3 targets, and have everyone focus that one spot. Move with him, avoid his bombs, easily dodge his mechanics since they are the same every fight, dont go down multiple times, and use proper dps weapons. If everyone does that, it never fails. You dont enter the hardest raid in the game with dungeon gear, you fail. You dont enter a raid unprepared and you dont do a raid if you dont know how to do it or you fail. It hardly ever happens where you have a full group of people doing things correctly and you dont complete it.

    People have complained about the warmaster for the longest time, QQ some more like the OP. Based off of actual raids, it should be a lot harder, there should be different mechanics, and there should be more then one boss. It is so simple, yet so sad because the reason why people fail so much is because no one knows what they are doing. He is essentially a giant bulls-eye going back and forth in a circle, you hit the bullseye, GG. You have peopel use explosives and huge dps loss weapons, or everyone shoots at a diffferent bullseye, then it fails. It's not difficult, i can promise you the only reason private warmasters are coming is STRICTLY because people complain that no one arrives and listens, they all want to be independent and make their own choices and do what they want. They dont organize it, they dont create a strategy, and when they fail 10 times out of 10, they come here and complain. So private WMS are being made for people to organize it themselves and not worry about the people who will come in and screw it up. Raids/dungeons are meant to be dependent things. You have to depend on your group, if you have a bunch of BMG crimefighter boomer people, then guess what, you lose because they are bringing low tier items into the most difficult thing in the game. You will fail, it's not rocket science

  7. #7
    Quote Originally Posted by Psycroww View Post
    Which is why I said people wanted private warmasters. The OP said things like broken design and broken system. The reason why people fail the warmaster isn't a cause from the design or the system ( i dont even know what system they are referring to because its not a system to begin with, its a mob clear arkfall that requires 4 spikes to be planted and it turns into a very simple mechanic based boss fight) it is failed due to the players not doing it properly or effective.
    The fast WM videos I have seen from CRONUS are zerging the WM. That isn't how they intended the WM to be fought...I dont hold that against anyone but being able to zerg the WM in 30 secs doesn't mean there isn't a problem. The WM is very broken on consoles (definitely PS3) when it comes to actually getting inside.

  8. #8
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    Warmaster and arkbreaker are a paid for dlc. Of course you shouldn't have to pay again in order to make the instance viable. There should be no further discussion.

  9. #9
    Quote Originally Posted by Chump Norris View Post
    The fast WM videos I have seen from CRONUS are zerging the WM. That isn't how they intended the WM to be fought...I dont hold that against anyone but being able to zerg the WM in 30 secs doesn't mean there isn't a problem. The WM is very broken on consoles (definitely PS3) when it comes to actually getting inside.
    My point was, we have done it without zerging it and have done it in a minute. In a 6 minute fight without zerging, we can kill him in 1 minute, that is not difficult and I dont care what people say, there is a difference between saying the warmaster is difficult and broken, and getting inside of it is broken. That is two completely different things. What the op said was wrong, plain and simple. Private WMS were community suggested, and they gave their reasons. you dont have to PAY money to get in them, think of it as having to wait weekly to get your spikes.



    I can agree with the tile of private warmasters should be free, but his description is a completely different path from what the title states. At the same time, I dont necessarily agree with free private warmasters given at will, because the big clans that dominate most of the server will always do that, lets be honest, why do a legit one with scrubs when you can organize your own with no hassel and get the same loot? They cant make it completely free, it wont be fair. And again, you dont HAVE to pay

    You dont see people complaining about weeklies taking a week to reset, or the weekly arkhunter bonus taking a week to arrive, so why are people complaining that you have to wait for 3 of the coins to do a private instance?

  10. #10
    Quote Originally Posted by Psycroww View Post
    My point was, we have done it without zerging it and have done it in a minute. In a 6 minute fight without zerging, we can kill him in 1 minute, that is not difficult and I dont care what people say, there is a difference between saying the warmaster is difficult and broken, and getting inside of it is broken. That is two completely different things. What the op said was wrong, plain and simple. Private WMS were community suggested, and they gave their reasons. you dont have to PAY money to get in them, think of it as having to wait weekly to get your spikes.



    I can agree with the tile of private warmasters should be free, but his description is a completely different path from what the title states. At the same time, I dont necessarily agree with free private warmasters given at will, because the big clans that dominate most of the server will always do that, lets be honest, why do a legit one with scrubs when you can organize your own with no hassel and get the same loot? They cant make it completely free, it wont be fair. And again, you dont HAVE to pay

    You dont see people complaining about weeklies taking a week to reset, or the weekly arkhunter bonus taking a week to arrive, so why are people complaining that you have to wait for 3 of the coins to do a private instance?
    I don't think the OP is saying the WM is to hard. These are the points of the OP I focused on.

    Quote Originally Posted by Horror Stories View Post
    Players only want private warmasters, so they can escape the broken public warmaster design. We wouldn't need private warmasters if you would have more efficiently coded the design the first time.
    EGO telling people to shoot the locks when we have 5 minutes to get people inside is bad design to me.

    Quote Originally Posted by Horror Stories View Post
    We wouldn't need private warmasters if you coded the connections properly the first time. What if players are still critting out 75%+ in every private warmaster? Will you refund the requisitions? I doubt it.
    This is a big concern of mine.

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