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  1. #51
    Quote Originally Posted by Howitzer View Post
    I agree with the OP. You're in a high-tech world in the future and there isn't any email? HAHAHA No trading system / stock market, etc? Yet I see digital supply depots in towns and outposts that can magically provide me gear and sell whatever is in my inventory.

    It doesn't make much sense.
    Its a high tech world that just suffered a massive world war the decimated the planet. Do you think if something like that happened there would be a running stock market? Do you think the internet would still be function correctly? It supposed to be a post apocalyptic type society.

    Not saying your wrong or anything just pointing out the lore. I agree there should be ways to store goods and trading between players, but I can understand why there would be no Auction House or mailing system based off the lore if that is even the reason for not having these things.

  2. #52
    Senior Member ironhands's Avatar
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    Quote Originally Posted by knightblaster View Post
    I agree on the AH -- it requires a lot of balancing to not mess up.

    On the inventory slots/bank, aren't mods your crafting gear? Each takes up one inventory space. It would be nice to have a place to store them, like a bank, to be honest. In Borderlands 2 I would store class mods I wasn't using in the bank. I'd like to do the same here (and there are many more mods here).
    To some degree, yeah, mods are crafting related, but it's not like stacks of spider silk, cogs, vials of translucent goo, small rocks, fine lumber required to make a mod, it's just one piece. As you progress, you gain more inventory slots, and as you progress, you also gain more mod slots on weapons, so I think it'll balance out. Might be nice to see a bank in the future, but don't know how useful it'd be, or if people would really make use of it, instead of keeping their personal inventory well managed. Guess we'll see if they add one in the big patch next week

  3. #53
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    Quote Originally Posted by Nevzat View Post
    it does massively, and thus becomes a requirement to buy your items.. instead of farming for items, everyone would be either buying gold online or being bored to death farming money.

    Farming money for an item, is much less exciting than seeing a shiny purple or orange item on the ground that is superior to what you have.
    Right.

    The problem is that item drops become balanced around the AH, especially in a "one world server" type environment like this (or D3). So, the drop rates are lowered to take into account the global AH (to avoid flooding it with good gear), so essentially loot drops are nerfed, and your game becomes about grinding cash to afford other people's drops while hawking your own for good cash. In a multi-server game this is less of an issue because the amount of players is much more limited, which limits the amount of stuff on the AH. In a one server game, it's a mess.

  4. #54
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    Quote Originally Posted by ironhands View Post
    To some degree, yeah, mods are crafting related, but it's not like stacks of spider silk, cogs, vials of translucent goo, small rocks, fine lumber required to make a mod, it's just one piece. As you progress, you gain more inventory slots, and as you progress, you also gain more mod slots on weapons, so I think it'll balance out. Might be nice to see a bank in the future, but don't know how useful it'd be, or if people would really make use of it, instead of keeping their personal inventory well managed. Guess we'll see if they add one in the big patch next week
    Yeah, it's not a game breaker, just a minor irritation. No-one is playing the game as a bank simulator, but I'd like the same kind of storage I had in Borderlands, which is a similar game (although with smaller inventory, I will grant that).

  5. #55
    Senior Member ironhands's Avatar
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    Quote Originally Posted by knightblaster View Post
    Yeah, it's not a game breaker, just a minor irritation. No-one is playing the game as a bank simulator, but I'd like the same kind of storage I had in Borderlands, which is a similar game (although with smaller inventory, I will grant that).
    I'd be happy with a 5 slot account based bank.

    Here's a question. How would people react to a bank/account bank as a bits-only convenience?

  6. #56
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    Quote Originally Posted by ironhands View Post
    I'd be happy with a 5 slot account based bank.

    Here's a question. How would people react to a bank/account bank as a bits-only convenience?
    I'd pay for it, personally.

  7. #57
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    Also if you want to trade items you could always post items on forums then add a person to friend list and teleport to them... cant say there is no form of trade

  8. #58
    Probably because they aren't normal features for console games, which unfortunately is what Defiance is designed to be.

  9. #59
    Junior Member Shinobi's Avatar
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    Just going to throw this out there. They are probably going to put it in one of the expansions ala Boarderlands 1, how they didnt originally have a bank, but brought one into an expansion. So be patient, they could also throw them in an update somewhere down the line. Right now they are more worried about getting the lag and bug issue's fixed than having an auction house/mail system, though it would have been nice.

  10. #60
    The game has a built in player-to-player trade system and a stockpile of items with no form of individual 'binding'. Not to mention it has a chat system (albeit a pitifully disgraceful and more or less useless one) therefore it is an mmo and therefore an economy of some kind is or was envisioned. Lack of tools such as a central location of trade and item storage cannot be shunned off as 'not part of the lore' or some other silly excuse, it's just a matter of when. If not, the game has some serious design flaws.

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