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  1. #1
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    Will there be "Classes"?

    I'm wondering if there will be separate player classes like in most MMOs. I know that this is a shooter based style but perhaps certain classes would have access to different weapons and or abilities, kind of like they did in Mass Effect & Borderlands, and if so will there be a Healer/Medic or Tank? If they do implement player classes I'm pretty curious to see how they will pull off the classic roles.

  2. #2
    Member Escyos's Avatar
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    Well we were told that everyone starts off as an "Ark Hunter" so we can assume there are other levels.

  3. #3
    It seems there are different armor types that allow for different load outs of abilities. I have seen in the videos the heavy armored tank like guy, medium armor launcher guy, and the light armor sniper guy. So that is what i am expecting.

  4. #4
    I would also expect that to be the case, although it wasn't clear to me in the past if one chooses the class from the get go or trains into it. Based on what Escyos is saying, it sounds like the latter is the case.
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  5. #5
    Member Escyos's Avatar
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    I think you train (or at least go up levels) to become something but I got the impression that there was a fair amount of sharing between these "classes", but some would have advantages over other like there would be in real life. Over the next few days I'm sure a heap more info will be coming out.

  6. #6
    None of us really know, But IMO I think its gonna be a personalized loadout situation. Where your only rasing the skills you actually use. If Not....well I can dream cant I? Vertical progression is DEAD in mmos, or at least experiencing death throes. Since there's not a SINGLE game that gets past its most common problems. Its very limiting to the players on the rise, and when you reach the top its not rewarding. You just start over again and make a new character.

    Ofc dont get me wrong the most basic mmos still follow that mechanic however those are the games that wont be breaking any trends. There are games that get around this,some better than others.

  7. #7
    Senior Member Adsinonimous's Avatar
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    Quote Originally Posted by MechPilot View Post
    None of us really know, But IMO I think its gonna be a personalized loadout situation. Where your only rasing the skills you actually use. If Not....well I can dream cant I? Vertical progression is DEAD in mmos, or at least experiencing death throes. Since there's not a SINGLE game that gets past its most common problems. Its very limiting to the players on the rise, and when you reach the top its not rewarding. You just start over again and make a new character.

    Ofc dont get me wrong the most basic mmos still follow that mechanic however those are the games that wont be breaking any trends. There are games that get around this,some better than others.
    I just want to post your quote as you really did, take the words out of my mouth.
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  8. #8
    Member Escyos's Avatar
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    Quote Originally Posted by MechPilot View Post
    None of us really know, But IMO I think its gonna be a personalized loadout situation. Where your only rasing the skills you actually use. If Not....well I can dream cant I? Vertical progression is DEAD in mmos, or at least experiencing death throes. Since there's not a SINGLE game that gets past its most common problems. Its very limiting to the players on the rise, and when you reach the top its not rewarding. You just start over again and make a new character.

    Ofc dont get me wrong the most basic mmos still follow that mechanic however those are the games that wont be breaking any trends. There are games that get around this,some better than others.
    Maybe you can gain skills in certain things, leveling up on each when you can or focus on one and then move on to another one. Kind of like how The Sims did with skills. That way you can do more.

  9. #9
    I also agree that vertical leveling is starting to feel a bit old and horizontal skill progression does feel like it should be embraced more often in MMOs. Firefall is certainly heading in that direction, and are in the process of overhauling the game completely to remove distinct levels. I believe Planetside 2 is also doing something like that, but don't quote me. That isn't to say that Defiance needs to follow suit, but I for one would like to see a system that at least use horizontal skill progression in part.
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  10. #10

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