
Originally Posted by
Warkaiser
Thats one of the big differences between an RPG and other types of games, like shooters. An RPG is all about developing your character and his "skill". Your character's stats, equipment, etc determine what you are capable of. For example, no matter how good of a player YOU are, if your character doesnt have X amount of Armor and Hitpoints and have X amount of Strength, if you go and try to take on a boss designed for much higher level you will instantly get killed and will do little to no damage.
On the other hand a shooter is much less based on your character's "skill" and is more reliant on you the player. You dont need to have X of this and X of that just to meet some minimum requirement to be capable of doing something. Your stats only matter slightly. If you are a bad player (for example stand still while taking a bunch of fire and cant aim worth a damn) you will lose even in "good" gear. If you are a good player, you can own other people even with inferior gear / stats. Progression is there, but it is more about player progression not character progression. You learn to aim better, lead targets properly, time your grenade throws, learn how to safely get at targets behind cover, learn how to avoid being hit, etc. You the player do that. Not you the character in game suddenly becoming capable of doing those things because he reached some magic number that tells the game he can do it now.
Part of the problem though is that trying to combine the 2 doesnt work too well. Think of all the games youve played where one of the following happens:
1) Youre playing a shooter and you or someone else is very very good. Just kicking the crap out of everyone else nonstop. Then all the whining, accusing of hacks, etc start.
2) Youre playing an MMORPG and everyone whines because either a specific class is supposedly OP, or certain gear is supposedly OP. Then eventually crap gets nerfed, and usually just because people dont wont to work for the same gear or simply dont know how to counter certain classes.
SO if you were to combine a shooter like Defiance with vertical gear progression (big stat increases, etc like your typical MMORPG) you would end up with players who are very good and also have very good gear who completely destroy those who are not very good and also dont have good gear. It just doubles the gap in power created by either system alone and causes tons of imbalances, whining, and a dead game. Look at Darkfall as a perfect example. It relied on a decent amount of shooter / twitch skill, but was also quite gear dependent. End result: New players not sticking with the game because everyone else is not only more experienced and better at the game but also with much better equipment making it near impossible for them to win fights. Was made even worse by the amount of time / grind required to reach the same power as others.
Perhaps its because I began most of my online gaming back with some of the earlier online shooters and ran a clan for years across several of them before I really got into MMORPGs a little over a decade ago, but I highly prefer systems which rely more on my skill as a player than relying on character stats & gear.