So I'm not going to talk about the disconnects; we have been updated about that so its not an unknown issue. I'm also not going to mention the limited quantities of hunter requisitions as that has been done to death. What I am going to talk about is the expeditions themselves and some good and bad factors I find in them.
First the good. I very much like the additional types of enemies and the challenge present in most of the expeditions I've been in. I've definitely had my skill tested in pretty much every expedition I've been on and never felt that it was a milk run. I wasn't on the test servers so I'm completely new at the whole thing. Luckily I had someone who had been on the test servers running with me for a few of my first runs which helped enormously. I also like the concept of cyber rigs and that they are not tied into the auto salvage system so I can collect those without the other drop types which I neither need nor want. I do wish the drop rate could be improved on the chips and the rigs; but I understand that's just RNG so it's not something I'm going to count as a negative.
What I am counting as a negative is the first room of some of the missions being abnormally difficult compared to other ones. Several times I've opened the first door and been confronted by a room that is simply way too difficult in comparison to ever other area in the tier. Most recently it was a raider room with several turrets positioned to fire into the starting room with no way to outrage them and two tankers which rush into the room and kill everyone in the group within thirty seconds. Without the turrets or the tankers this room is well within the difficulty curve. Having both present crosses the line into too difficult. Honestly I don't see how any group regardless of planning or equipment being able to complete that fight without exploits or hacking. I'm sure someone will say I just need to get better; but I'm not saying it can't be done. I'm saying I can't see a way and that in comparison to the entire rest of the expedition that it is too difficult. The room you start in is too small; does not have enough cover and if you try to leave the room the turrets will kill you before you can exit. I'm using a rhino ARK shield with 24k health and 100% health regeneration as well as a ghost duster mkII with full synergy mods for the life steal. I can't survive running out of that first room against the turrets with full armor plates and shooting the turret for life stealing. That's something of a problem for me. It's not like I don't have quality gear or it was an especially high tier (23). Im not the best player but I do know how to play well and how to both equip myself and spec my character.
As I said; the problem in my mind is having both turrets and tankers in that room right at the beginning and not having any room to pull individual targets or places to find cover. Immediately upon opening re door we have two turrets, two tankers and a horde of other enemies all attacking at once. Players cannot trade blows with the enemies; we are gonna lose that fight every time. But taking away the ability to utilize cover doesn't allow many options. All I ask is to either remove the turrets or the tankers or to move one of those two groups far enough back that they are not immediately triggered when the door is opened. Give us a chance to actually use strategy and cover to beat the encounter. That's all. Just give us a chance.
Tl:dr Lots of good things about the expeditions. Annoyed at the first room of some of the expeditions being entirely too difficult in comparison to the rest of the expedition.


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