I brought this up in another thread, but I thought it might be worth discussing. I'm of the opinion that charging hunter reqs per expedition entry is too unpredictable, and when things go wrong, that means a customer and customer support being tied up over items that amount to 40-ish cents each.
SWTOR has this model set in place for their PvE dungeons (flashpoints):
* All SWTOR players have access to the PvE content (in our case, it would be expeditions)
* F2P players may run the content three times a week without paying and still get dungeon loot (just like we have now)
* After those three passes have been used up, F2P players can still run dungeons but do not have access to loot. To regain access, they either purchase a "weekly pass," which returns access to dungeon loot for a week, or subscribe. (Or wait a week for their three free passes to refresh.)
* Subscribers have constant access to loot for the duration of their subscription.
Obviously, the Defiance DLC content already has something similar in place, and I think this has only helped the game. I know many people who participate in Warmaster and do not own Arkbreaker, but it keeps the content populated. Alcatraz was supposed to be the social hub/endgame, but it's already looking empty, and a lot of the folks in my clan are either holding off on buying hunter reqs or are just not interested, which leaves the content empty for people who are buying hunter reqs and might force them to reconsider purchasing another batch. My friend and I went a whole expedition without anyone being added in with us. (Admittedly, it could be on account of matchmaking instability.)
Adopting the SWTOR model would also mean fewer instances of customers having to contact support. If I drop out or get disconnected during an expedition I paid for individually, I would contact support. If something similar happened during a "Weekly Pass" or during a Patron subscription, I would just requeue.
Not an economics major and I don't have insight into the company's inner workings, but I thought I'd throw that out there while we're voicing our opinions. I think expeditions should be monetized, but as-is, for as much as I enjoy them, I think this is acting more as a barrier than anything else. Not only between us and the content, but the company and steady revenue.


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