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  1. #21
    Member Dreypa's Avatar
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    Quote Originally Posted by r1p View Post
    So basically the GA is only effective if I die, revive, and then lose my shield and become vulnerable to death again? That is about as useful as an ejection seat on a helicopter. Looks like I need to sell this piece of crap before it's too late.
    Selfmedicated + 2 revive chips = 50% or 150seconds off your self revive. Whenever ur shield breaks thats another 60 seconds off self revive timer. If you die, your shield breaks which is a guaranteed 20% proc (60s). so if you can't last 90seconds between deaths there more wrong then your shield.

  2. #22
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    Quote Originally Posted by r1p View Post
    So basically the GA is only effective if I die, revive, and then lose my shield and become vulnerable to death again? That is about as useful as an ejection seat on a helicopter. Looks like I need to sell this piece of crap before it's too late.
    lol man,im having the same thoughts.
    i just dont get why everyone says its so good because it breaks all the time it seems like and the recharge rate is sloooooow.?

  3. #23
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    Quote Originally Posted by EvilAg3nt View Post
    lol man,im having the same thoughts.
    i just dont get why everyone says its so good because it breaks all the time it seems like and the recharge rate is sloooooow.?
    Use a hellfire weapon and the recharge rate wont seem so bad

  4. #24
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    Quote Originally Posted by Dreypa View Post
    Use a hellfire weapon and the recharge rate wont seem so bad
    I do use them but that applies to any shield. My reason for having it was for when I revived myself that it would take 20% less time to refresh. The bonus states "20% self-revive refresh on shield break". The last time I checked my shield breaks every time I die so the bonus is misleading. It should read "20% self-revive refresh on your second shield break, but don't worry it won't help because you will be dead soon and have to use an HR to revive which will just reset your revive timer again." I'm guessing they didn't go with that because it wouldn't fit in the box on the card.

  5. #25
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    Quote Originally Posted by r1p View Post
    I do use them but that applies to any shield. My reason for having it was for when I revived myself that it would take 20% less time to refresh. The bonus states "20% self-revive refresh on shield break". The last time I checked my shield breaks every time I die so the bonus is misleading.

    It should read "20% self-revive refresh on your second shield break, but don't worry it won't help because you will be dead soon and have to use an HR to revive which will just reset your revive timer again." I'm guessing they didn't go with that because it wouldn't fit in the box on the card.
    Ty for the best laugh of the day.

  6. #26
    Member SirServed's Avatar
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    Quote Originally Posted by r1p View Post
    I do use them but that applies to any shield. My reason for having it was for when I revived myself that it would take 20% less time to refresh. The bonus states "20% self-revive refresh on shield break". The last time I checked my shield breaks every time I die so the bonus is misleading. It should read "20% self-revive refresh on your second shield break, but don't worry it won't help because you will be dead soon and have to use an HR to revive which will just reset your revive timer again." I'm guessing they didn't go with that because it wouldn't fit in the box on the card.
    If your self-revive was at 80% or more before you die, having GA equipped will make it available again, saving you the HR. With Self-medicated alone, each GA trigger is worth 33 seconds. The secret to milking revives is to have another player do it, that way they can benefit from Turn the Tide. If you revive yourself with Self-Medicated, 2 minutes and 45 seconds to go. If you revive another player with Self-medicated and Turn the Tide, 1 minute and 30 seconds to go. Allowing another player to do it saves you up to 1 minute and 15 seconds. I use a Lucent Guardian that has a chance to recharge my self revive and revive other nearby players when I pick someone else up during boss fights, it's lovely.

    If you're at the point where your party can't stay alive for more than 90 seconds at a time, you may want to start over or rethink your strategies.

  7. #27
    Member r1p's Avatar
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    Quote Originally Posted by Dreypa View Post
    Selfmedicated + 2 revive chips = 50% or 150seconds off your self revive. Whenever ur shield breaks thats another 60 seconds off self revive timer. If you die, your shield breaks which is a guaranteed 20% proc (60s). so if you can't last 90seconds between deaths there more wrong then your shield.
    The comment wasn't about not being able to stay alive but about the comment that Symbiosis2099 made that if I read what was posted correctly that the self-revive refresh doesn't start the first time you die. As for your superior attitude about staying alive more than 90 seconds, it doesn't matter how good you are because the later rounds are rigged to one-shot everyone. The night before the patch I got 1 shotted 5 times in the boss battle and 3 of those times were right after I self-revived and didn't have time even take 1 step.

  8. #28
    Member SirServed's Avatar
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    Quote Originally Posted by r1p View Post
    The comment wasn't about not being able to stay alive but about the comment that Symbiosis2099 made that if I read what was posted correctly that the self-revive refresh doesn't start the first time you die. As for your superior attitude about staying alive more than 90 seconds, it doesn't matter how good you are because the later rounds are rigged to one-shot everyone. The night before the patch I got 1 shotted 5 times in the boss battle and 3 of those times were right after I self-revived and didn't have time even take 1 step.
    It works on a Shield Break, if you die in the process then it's a different matter. When I tested the shield, I did notice there's a time period of a sort that much pass after you Self revive before a Shield break will start to recharge your Self revive but that's it.

    It's not a superior attitude, it's a simple suggestion. I know how the later Rounds appear to be geared to kill you instantly, but that just means you don't have the right strategy or you simply can't go on. If you died to Adds during a Boss fight, 1 of the 3 people alive should have been assigned to the task of suppressing adds or it was your job and no one was actually killing them. If you revived and only took 1 step before dying, it sounds like the other 3 people were also dead and you had the highest threat. If your whole party is dead, logic dictates that your party is outmatched.

    You can choose to be offended all you want to, but results are what I'm looking at. Successful Expedition parties aren't complaining about their Guardian Angels because they understand how they work and accept it or don't use them.

  9. #29
    Member r1p's Avatar
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    Quote Originally Posted by SirServed View Post
    It works on a Shield Break, if you die in the process then it's a different matter. When I tested the shield, I did notice there's a time period of a sort that much pass after you Self revive before a Shield break will start to recharge your Self revive but that's it.

    It's not a superior attitude, it's a simple suggestion. I know how the later Rounds appear to be geared to kill you instantly, but that just means you don't have the right strategy or you simply can't go on. If you died to Adds during a Boss fight, 1 of the 3 people alive should have been assigned to the task suppressing adds or it was your job and no one was actually killing them. If you revived and only took 1 step before dying, it sounds like the other 3 people were also dead and you had the highest threat. If your whole party is dead, logic dictates that your party is outmatched.

    You can choose to be offended all you want to, but results are what I'm looking at. Successful Expedition parties aren't complaining about their Guardian Angels because they understand how they work and accept it or don't use them.
    " so if you can't last 90seconds between deaths there more wrong then your shield." is not a suggestion *******.

  10. #30
    Member SirServed's Avatar
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    Quote Originally Posted by r1p View Post
    " so if you can't last 90seconds between deaths there more wrong then your shield." is not a suggestion *******.
    It's clearly suggesting something is wrong that's not your Shield. If you immediately jump to the conclusion that it's you, then you may have some guilt about your skill as a player that you need to let go of. Like I said, he could have been suggesting that the player responsible for stopping enemies that aren't the boss from attacking wasn't doing their job. When someone doesn't pull their weight at the higher Tiers of Expedition content, the whole party will suffer.

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