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Thread: New Jackpots

  1. #31
    Member r1p's Avatar
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    Quote Originally Posted by SirServed View Post
    It works on a Shield Break, if you die in the process then it's a different matter. When I tested the shield, I did notice there's a time period of a sort that much pass after you Self revive before a Shield break will start to recharge your Self revive but that's it.

    It's not a superior attitude, it's a simple suggestion. I know how the later Rounds appear to be geared to kill you instantly, but that just means you don't have the right strategy or you simply can't go on. If you died to Adds during a Boss fight, 1 of the 3 people alive should have been assigned to the task of suppressing adds or it was your job and no one was actually killing them. If you revived and only took 1 step before dying, it sounds like the other 3 people were also dead and you had the highest threat. If your whole party is dead, logic dictates that your party is outmatched.

    You can choose to be offended all you want to, but results are what I'm looking at. Successful Expedition parties aren't complaining about their Guardian Angels because they understand how they work and accept it or don't use them.
    The post that I made that Dreypa addressed in no way stated that I was dying too much. It was with regards to what I understood Symbiosis2099 to have posted which is that if your shield goes down and you die the self-revive refresh bonus doesn't go into effect until the next time the shield goes down. If this is indeed the case then the bonus is worthless because it should start as soon as a player revives the first time.

    The logic shouldn't be:

    IF (shield goes down WHILE self-revive IS refreshing) THEN +20% refresh

    It should be:

    IF (shield IS down AND self-revive IS refreshing) THEN +20% refresh

    Also, you can't make a statement that assumes facts that are not in evidence because there is no way that you could possibly know what all of the "successful" parties use. Even if we knew what the "successful parties" were equipped with any that don't use them are irrelevant and any that do may be successful despite the fact that some of the members do.

  2. #32
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    Quote Originally Posted by r1p View Post
    The post that I made that Dreypa addressed in no way stated that I was dying too much. It was with regards to what I understood Symbiosis2099 to have posted which is that if your shield goes down and you die the self-revive refresh bonus doesn't go into effect until the next time the shield goes down. If this is indeed the case then the bonus is worthless because it should start as soon as a player revives the first time.

    The logic shouldn't be:

    IF (shield goes down WHILE self-revive IS refreshing) THEN +20% refresh

    It should be:

    IF (shield IS down AND self-revive IS refreshing) THEN +20% refresh

    Also, you can't make a statement that assumes facts that are not in evidence because there is no way that you could possibly know what all of the "successful" parties use. Even if we knew what the "successful parties" were equipped with any that don't use them are irrelevant and any that do may be successful despite the fact that some of the members do.
    Your idea of IF shield IS down doesn't make sense because there needs to be a trigger. The purpose is not to fuel a player with 20% Self revive recharge as long as their shield is down every 5 seconds. In your idea, a Rhino Survivor would be best considering the recharge delay is almost 10 seconds, meaning you simply need to keep your shield empty as long as possible. You could theoretically drop a Protection Spike while under fire or pop an Ablative Armor stim to gain your self revive back in 25 seconds because the effect cooldown is 5 seconds. The current function uses your Shield break as a trigger, because whether you die or not, your Shield breaks in both situations.

  3. #33
    Member r1p's Avatar
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    Quote Originally Posted by SirServed View Post
    It's clearly suggesting something is wrong that's not your Shield. If you immediately jump to the conclusion that it's you, then you may have some guilt about your skill as a player that you need to let go of. Like I said, he could have been suggesting that the player responsible for stopping enemies that aren't the boss from attacking wasn't doing their job. When someone doesn't pull their weight at the higher Tiers of Expedition content, the whole party will suffer.
    Hahaha. Yes, Dr. Fraud you diagnosed me perfectly. I have immense amount of guilt about not being as good at playing games as others. How will I ever live with myself? How does my family even tolerate my presence? That being said, let me engage in a little arm-chair psychology myself: if you keep referring to activities in a game as a job and the effect of non-optimal outcomes while playing as suffering then you are doing it wrong.

    I didn't say it applied to me, I said it wasn't a suggestion. A suggestion usually implies some kind of reference to a solution or at least points out a possible cause of the problem but "it's probably not the shield" isn't even close. You could suggest that it wasn't global warming and it would be true and about just as helpful.

  4. #34
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    Quote Originally Posted by SirServed View Post
    Your idea of IF shield IS down doesn't make sense because there needs to be a trigger. The purpose is not to fuel a player with 20% Self revive recharge as long as their shield is down every 5 seconds. In your idea, a Rhino Survivor would be best considering the recharge delay is almost 10 seconds, meaning you simply need to keep your shield empty as long as possible. You could theoretically drop a Protection Spike while under fire or pop an Ablative Armor stim to gain your self revive back in 25 seconds because the effect cooldown is 5 seconds. The current function uses your Shield break as a trigger, because whether you die or not, your Shield breaks in both situations.
    I can't see how you got +20% every five seconds from what I posted, but that wasn't my intention. Self revive takes 5 minutes to refresh and the bonus should just knock a minute off of it when both the shield is down and the revive is refreshing. It should only be applied once per refresh.

  5. #35
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    Quote Originally Posted by r1p View Post
    Hahaha. Yes, Dr. Fraud you diagnosed me perfectly. I have immense amount of guilt about not being as good at playing games as others. How will I ever live with myself? How does my family even tolerate my presence? That being said, let me engage in a little arm-chair psychology myself: if you keep referring to activities in a game as a job and the effect of non-optimal outcomes while playing as suffering then you are doing it wrong.

    I didn't say it applied to me, I said it wasn't a suggestion. A suggestion usually implies some kind of reference to a solution or at least points out a possible cause of the problem but "it's probably not the shield" isn't even close. You could suggest that it wasn't global warming and it would be true and about just as helpful.
    Google says:
    suf·fer
    ˈsəfər/
    verb
    verb: suffer; 3rd person present: suffers; past tense: suffered; past participle: suffered; gerund or present participle: suffering
    • 1. experience or be subjected to (something bad or unpleasant).
    Based on that definition and your past complaint of dying 5 times in a boss fight, I can assume that the effect of the non-optimal outcomes while you played Expeditions during that boss fight made your in-game character suffer. Unless of course, your Ark Hunter is a masochist.

    He suggested in a vague manner that the problem was something beyond the element that is your Shield. You are well within your rights to perceive that statement however you want to, be it positive or negative.

  6. #36
    Member SirServed's Avatar
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    Quote Originally Posted by r1p View Post
    I can't see how you got +20% every five seconds from what I posted, but that wasn't my intention. Self revive takes 5 minutes to refresh and the bonus should just knock a minute off of it when both the shield is down and the revive is refreshing. It should only be applied once per refresh.
    The manner in which you posted did not account for the fact that the effect has a 5 second cooldown. The state of "IF shield IS down" coupled with the 5 seconds cooldown only tells the Shield's effect to check whether or not your Shield is down once every 5 seconds for an opportunity to reapply itself. Your idea would have to put a static cooldown on the effect in which it would become much less desirable.

  7. #37
    Member r1p's Avatar
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    Quote Originally Posted by SirServed View Post
    Google says:
    suf·fer
    ˈsəfər/
    verb
    verb: suffer; 3rd person present: suffers; past tense: suffered; past participle: suffered; gerund or present participle: suffering
    • 1. experience or be subjected to (something bad or unpleasant).
    Based on that definition and your past complaint of dying 5 times in a boss fight, I can assume that the effect of the non-optimal outcomes while you played Expeditions during that boss fight made your in-game character suffer. Unless of course, your Ark Hunter is a masochist.

    He suggested in a vague manner that the problem was something beyond the element that is your Shield. You are well within your rights to perceive that statement however you want to, be it positive or negative.
    Really? My in-game character didn't suffer at all because it doesn't exist. I think I'm beginning to see the problem here.

  8. #38
    Member r1p's Avatar
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    Quote Originally Posted by SirServed View Post
    The manner in which you posted did not account for the fact that the effect has a 5 second cooldown. The state of "IF shield IS down" coupled with the 5 seconds cooldown only tells the Shield's effect to check whether or not your Shield is down once every 5 seconds for an opportunity to reapply itself. Your idea would have to put a static cooldown on the effect in which it would become much less desirable.
    How does it make it less desirable? Are you saying that the GA applies the +20% bonus every time as long as it has been more than 5 seconds?

  9. #39
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    Quote Originally Posted by r1p View Post
    How does it make it less desirable? Are you saying that the GA applies the +20% bonus every time as long as it has been more than 5 seconds?
    Currently, the GA effect has the ability to apply itself once every 5 seconds when your Shield is broken (as a trigger) as long as you can provide a means of regaining 1 point of Shield capacity within that time period.

    EDIT: This is why people prefer Hellfire type weapons. You get your Shield broken and your GA will grant you 20% self revive refresh. As you DPS targets down, you get healed and get your Shield back. If you get your Shield broken 5 seconds later, you get another 20% self revive refreshed.

    Your wording uses the same method that Bloodlust uses to regenerate your EGO power. The only thing needed to trigger it is to deal damage once every 5 seconds. In your wording, the trigger that allows for the effect to occur is simply the status of your Shield being down, meaning the cooldown would have to be increased to prevent exploitation.

  10. #40
    Hey r1p, the GA actually works really well but you have to build around it. I like using it with my Duster or a nice Syphon high crit pulser, then I use the perk that gives x4 ablative plates on shield break (you should be running this in there anyway), and then the final secret is cloak. Cloak will allow you to slip away after a shield break and instantly starts your shield recharge. Cloak also recharges the fastest out of any of the EGO powers and is very useful for shutting down turrets and escaping tight areas to establish multi directional attacks on tough enemies. You can also abuse GA with teammates by breaking your own shield then having them heal you with a bmg if necessary. The only time I've used that tactic is after a boss battle when only one person was left alive and the timer had started so everyone could get their loot without spending reqs.

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