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  1. #11
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    Quote Originally Posted by crasher View Post
    Well, using a BMG in a WM is kind of antisocial and passive/aggressively trying to add failure to the fight.

    But most people in this thread are fixating on the healing issue that makes everyone blind while leeching off the success of the fighters carrying the battle.

    I'm talking about aggressively using the BMG in an offensive mode against badguys.
    When soloing yes, in a group you might as well take a Cattle Prod and zap the bad guys on the butt . Unless you have a very very good bmg, that is.

  2. #12
    Member SirServed's Avatar
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    My personal 0% DMG Charge Tele-Spanner deals 12267 damage per second and Legendary rolled +2 Links, putting it at a potential DPS of 36801. Assuming Cannoneer works, it would almost add 1 extra tick per second. In my case, it would add a minimum of 1104 DPS and a maximum of 3312 DPS on paper. I don't see a need to min/max an offensively challenged weapon but what you do in your free time is none of my business.

  3. #13
    BMGs heal? So that's what that other button does! Seriously though, I have let everyone around me and myself die rather than use a BMG for healing. Far as I'm concerned it's a multi target dps machine for people with bad aim (me) and/or nerve damage that causes hand shake (also me). Well, now that I found the joy of a piper I rarely use the bmg but I keep them around if my hands are shaking more than usual.

    I tried out a cannoneer build on one a long time ago and did not notice any increase in frequency of hits or any change at all. Bear in mind that was a single set of tests and I was trying to count the times numbers popped out of an enemy so I could be mistaken but that was my experience.

    Edit: thinking about it, it should make no difference at all because the bmg doesn't deal damage on a per shot basis but a per second basis broken up into many parts (seems to be about 10/sec). Making it hit 11 times or even 50 times a second wouldn't change the per second numbers.

  4. #14
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    IMO the only useful synergies for BMG are assassin and plate slicer. I put whatever t4 mods I have available regardless of synergy on all my other bmgs.

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  5. #15
    I was under the impression that stalker's range increase applied to the initial beam (not the links). Anyone know for certain? If so I would say that isn't a bad one. And quartermaster also affects it; though the card always says .5 if you aren't looking at it from the attach mods section. Then it says the actual time. Think it's 2.4 base. At least that's what it is on my weaver mkI.

  6. #16
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    Quote Originally Posted by Niner82 View Post
    It's the Blue Exorcist, lol. Whats annoying is when somebody heals you and the glowing shield doesn't go away, it's like the plague lol.
    I feel like bubble boy when that happens....or a hamster lol
    Xbox NA

  7. #17
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    Quote Originally Posted by Cobra Crusher View Post
    I feel like bubble boy when that happens....or a hamster lol
    Feel like I'm wrapped in bubble wrap, too bad you can't have fun popping it.

  8. #18
    Quote Originally Posted by crasher View Post
    Well, using a BMG in a WM is kind of antisocial and passive/aggressively trying to add failure to the fight.
    I wonder what they get from trying to cause War Master event to fail. Saw some players insisted on killing Viscera as fast as they can. Others love to spawn crabheads or blur the screen with blues.

    I find the blur to be the most offending one though...

  9. #19
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    Quote Originally Posted by Mister Derpenhowser View Post
    The only bmg I own (sorry for the blurryness)

    http://imgur.com/YCvTER6

    http://imgur.com/P39PDB0
    Ohhh nice. A BMG plate slicer… does it trigger much?

  10. #20
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    Quote Originally Posted by posineg View Post
    Ohhh nice. A BMG plate slicer… does it trigger much?
    Yeah its pretty decent at ripping plates from what I remember, I hardly ever use it tbh. Only kept it for its uniqueness! Had it since it was 3000ego and purple ^^

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