
Originally Posted by
Kalizaar
In most MMOs combat/weapon damage and effectiveness is eventually figured out and formulas are created. In many of these games weapons already have an artificial DPS or weapon power number attached to them in order to give players an easy tool in deciding what weapons are "better" or not.
In this game we are given a quality level, a quality color, and in comparisons a red/green for individual stat decrease/increase, but those tools only give a very vague impression on whether one weapon is truly better than another or not.
It's easy to compare the weapon stat between two weapons and know that 200 damage is better than 50 damage even without having the 200 in green. However, when weapon speed is much worse/better it suddenly become much less clear on which weapon would be more effective. Throw in clip size, reload speed, bloom, etc. and it's enough to make you say "Screw it" and simply equip whichever weapon looks more badass.
Has anyone come up with some ideas (or better yet formulas!) yet on a good way to compare weapons besides simply saying "Well, this one has 2 green numbers so it must be better!" or are we too new to the game still? I attempted to approach this subject in testing and there was the beginning to some good discussion as far as what individual stats on weapons mean, but I don't think it got much further than that.