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  1. #1
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    Found a somewhat OP weapon/perk combo

    Weapon Requirement: Cluster shotgun (the one that shoots grenades instead of bullets).
    Perk Requirement: Intimidation (to the right of blur).

    Basically, the perk gives 75%(at 3 points) damage bonus to staggered/knocked down enemies. The cluster shotgun staggers on every hit. This basically gives your gun a nearly permanent 75% damage boost. I went from 800 per shot to over 1400. It even works on most elites; there are some exceptions such as the larger "boss" enemies (tankers, blacklungs, mechs, etc.), but for the most part you'll be whoopin' on some *****es.

  2. #2
    Member DustOfDeath's Avatar
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    not sure if it lasts - the bonus should come after its knocked down, not from the very same hit that knocks.

  3. #3
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    Quote Originally Posted by DustOfDeath View Post
    not sure if it lasts - the bonus should come after its knocked down, not from the very same hit that knocks.
    The first hit is always the base 800. If you keep hitting them, they stay staggered so every hit is 1400+. So instead of 800-1400-800, it's just 800-1400-1400-1400-1400. It's also easy to keep a stream of nades hitting them because they don't dodge when they're staggered.

  4. #4
    Senior Member WaGzy's Avatar
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    OP is my legendary Courier Shotgun that restores 10% of my cloak every reload... I'm barely NOT in my cloak :L
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  5. #5
    Member DustOfDeath's Avatar
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    Hmm... that would work with sooo many weapons... quite alot ofthem got knockback effect.

    Grenade launchers would be a interestign one.. tho im not close to the skill so cant give it a try -_-

    I wonder tho... how long will it take them to nerf it noe cuz.. ppl will start complainign its OP in PVP.

  6. #6
    Member Noupoi's Avatar
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    Quote Originally Posted by Fahadius View Post
    Weapon Requirement: Cluster shotgun (the one that shoots grenades instead of bullets).
    Perk Requirement: Intimidation (to the right of blur).

    Basically, the perk gives 75%(at 3 points) damage bonus to staggered/knocked down enemies. The cluster shotgun staggers on every hit. This basically gives your gun a nearly permanent 75% damage boost. I went from 800 per shot to over 1400. It even works on most elites; there are some exceptions such as the larger "boss" enemies (tankers, blacklungs, mechs, etc.), but for the most part you'll be whoopin' on some *****es.
    I've found this works very well with the Grind Fragger too, with the high fire rate and decent damage output.
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  7. #7
    Member DustOfDeath's Avatar
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    gonan need plenty of mroe perks to try another one - Intimidation + Deadly Cascade (above overcharge) + Overcharge and Energy Leech and Quick Charge and Killing Machine + Blast Shield (just to be safe lol). And Auto lobber or similar impact grenade launcher.

  8. #8
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    My only thought with the cluster shotty is that it has 10 shots per clip and a 250 magazine. Compare that to a lobber w/ a 5-clip and 35 mag. I suppose Grind Fragger may work well assuming it knocks back every shot; I didn't use it long enough to check as I hate the long reload times on most shotties (cluster shotty reloads the whole 10-clip in about 2 seconds).

  9. #9
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    The descriptions says that you deal more damage if the enemy is fliching, knocked back or knocked down from "other attacks". I thought you a to use a different attack to get intimidation to work.

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