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  1. #11
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    How about 5 seconds of invulnerability and it also kicks in when you spawn in PvP...
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  2. #12
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    Quote Originally Posted by Midnight View Post
    How about 5 seconds of invulnerability and it also kicks in when you spawn in PvP...
    Why theres people using invulnerabilty glitches in pvp anyway lol.
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  3. #13
    Member stefb42's Avatar
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    Thing is, if I'm alone in an expo, which is most of the time due to groups being split on entry, if I go down whatever put me down is still agro on me, I self revive and go down immediately and I'm still being attacked by multiple enemies, this will not encourage me to spend any reqs on getting back up, after all what's the point? No one around to take the agro so reviving would be a waste of reqs, getting enemies to leave my corpse alone while down would have been a better fix but I'll take whatever is going, maybe firing our guns should be disabled while invincible to balance it out and stop it being exploited

  4. #14
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    Quote Originally Posted by Cobra Crusher View Post
    Why theres people using invulnerabilty glitches in pvp anyway lol.
    Thought it might help discourage the spawn camping...
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  5. #15
    Member Atticus Batman's Avatar
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    Quote Originally Posted by Midnight View Post
    Thought it might help discourage the spawn camping...

    But it would further encourage those who dropout and rejoin PVP when they are having problems with an opponent, especially in Shadow Wars.
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  6. #16
    Community Team CM Kiwibird's Avatar
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    Hey there folks, this topic came up within another thread and I wanted to provide an update on it. This is something we were just discussing yesterday, and Dev time is dedicated to resolving this. I don't have an ETA on it just yet but we'll keep you posted.

  7. #17
    Member crasher's Avatar
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    Quote Originally Posted by CM Kiwibird View Post
    Hey there folks, this topic came up within another thread and I wanted to provide an update on it. This is something we were just discussing yesterday, and Dev time is dedicated to resolving this. I don't have an ETA on it just yet but we'll keep you posted.
    I can't emphasize enough how much I for one appreciate your participation, in the manner you ( and Phantasie ) do, on the forums on our behalf.
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  8. #18
    Community Team CM Kiwibird's Avatar
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    Hey there everyone - I need some help so we can get this sorted out.

    There should be a 5 second window of invulnerability after being revived or using self-revive in expeditions, but I'm seeing some reports that players aren't seeing this. We've tested it on live and we're seeing the window present.

    If you're not getting 5 seconds of invulnerability after being revived or using self-revive in expeditions, I want to know what you did to get to that point so we can get that patched up. Let me know!

  9. #19
    Is it indicated anywhere? Like a cloak like effect or something? If so, i havent seen this happen a single time a i use self revive a lot.
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  10. #20
    Member SaikoTeek's Avatar
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    I did an expedition last night.

    In the Hellbugs one, I was killed by those hatchling bombs,which are a little too strong, if I may say, and upon revive, started losing health again.

    In another round with raiders, I was trapped and killed by turrets, upon revive, they kept shooting me again and I don't think there was any buffer before I was killed gain. I couldn't even get away before dying again.


    Also, what's up with cloak failing? I cloak, touch a generator and have 4 turrets and every enemy blasting me to hell. Is it intended to be that way?
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