So I've been working on my Infantry Veteran character and while I find the LMG to be extremely useful in just about every situation, I recently decided to start working on other weapon types enough to start leveling them up past weapon skill rank 2. I figured I may as well use Detonators and Launchers since Raiders and Mutants seems to be good at using them against me. Well, it seems that I'm finding out their shortcomings already.
So is it just me or are some weapon types like Detonators and Rocket Launchers just doomed to be worthless for almost the entire game? It just seems strange that my VOT Auto Lobber does a mere 800 damage per explosion, yet my Frontier SAW does 404 per hit with a MUCH higher magazine size. Rocket Launchers I understand are more for anti-vehicle approaches, as most are just as damaging as a BASR shot to the torso to a raider/99er.
I think aside from a huge lack of damage per shot and tiny explosion radius, my biggest gripe about the Detonators (my second fave weapon next to LMG) is the pathetic crosshairs they use. In almost every shooter game on the market, using a grenade launcher creates that vertical range-assist that helps you in determining how high you need to aim the weapon for it to land on or near your target. It's far from perfect, but the [ ] style crosshair they have right now is essentially useless, which just makes the already poor damage seem even worse.
Yet I hear that in the endgame, Detonators and Launchers are right next to LMGs in how powerful they are, am I missing something? Does it really take -that- long for Detonators and Launchers to be seen as useful weapons in PvE?
On a final note for the PvPers, if the weapons are indeed very nasty to fight, then just ask for separate damage and radius values for PvP so that the PvE people don't have to suffer from blanket nerfs.


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