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  1. #31
    Member Arcade's Avatar
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    Quote Originally Posted by crasher View Post
    The sol sniper and det mods aren't going to do you any good as anything but generic mods on anything besides Sol weapons. As it is, the mods take up less space on a single weapon than they do if you retrieve them as 4 separate mods.

    I wish I could get my paws on a few more Sol sniper stocks and scopes, to give the packages to a few friends, but it doesn't look like it's gonna happen.
    I don't have the dozen I need for the 'toons I regularly play as it is.
    I may have worded that incorrectly... the reason I haven't yet vended them is because I'm waiting around until either they impress me (long shot, but still hopeful) or I find some better guns that would benefit from generic t3 mods. The majority of ojs that I find have backpack syns, and since I don't have enough AF to upgrade every purple I would like to, I wind up keeping and using them while ignoring their generally useless syns. The ones I have are already full of random Sol mods, and since I expect to find more of backpack syn ojs, I am not ready to get rid of those sol weapons.... However, my inventory is almost always full so I probably have to get rid of this stuff soon. At this point, even a the 3-4 inventory slots they are taking up is too much due to having to hold on to old purple rig chips, random t4 mods, purple weapons, etc.

    Tbh, I'd actually be willing to give you my sniper mods for free, but I'm on PS3 so that's not going to work...

    Also... 12 toons that you regularly play? o.O Amazing! I have my hands full with one. xD

  2. #32
    After extensive testing I am still curious as to your experiences with afflicted seiges and getting explosions from the synergy on them. They have no shields and never once cause a synergy explosion for me. I tested using every type of sol's weapon excepting shotgun because I really hate sluggers. Also; there definitely is a cool down of fifteen seconds on getting a synergy proc so your chaining of explosions doesn't make sense unless you are allowing fifteen seconds in between each explosion. Finally; the explosion does not hurt you. I've stood right next to enemies and they all got hit by the explosion while I was fine.

    I'm also going to be creating a bug report as the explosion appears to be pricing whatever nano is on the weapon you use to cause the explosion and not necessarily an electric proc as the synergy description says.

    Testing done mostly in thorn liro arena to remove other player from the equation and allow me to really test against particular enemies. I still think it's a great synergy and have since the beginning but I'm curious as to how you are getting such different results when using the synergy. The only thing I can think of it that you are killing tremblers and counting their death explosion, which will hurt both other enemies and you.

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