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  1. #21
    can the crimefighter bug please be looked at?

    the crimefighter will often get stuck in "aim stance" and you will be unable to sprint or reload until you empty your mag.
    now this was annoying, but tolerable before expeditions came around, but this bug is repetitively getting me killed costing my actual real money which really does not make me a very happy camper.

  2. #22
    Member DEATHBRINGER210's Avatar
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    can the bullets on the crimefighters get changed . less flashy and smaller ? just like yall did the sluggers . and nerf the damage on this op lag causing gun

  3. #23
    Member DEATHBRINGER210's Avatar
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    can we get a option in the option screen to cancel the loading , and send us back to the previous place we teleported from . you can add stuff to our cart in the loading screen . why not adding this option?

  4. #24
    Member Valethar's Avatar
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    Quote Originally Posted by DEATHBRINGER210 View Post
    can we get a option in the option screen to cancel the loading , and send us back to the previous place we teleported from . you can add stuff to our cart in the loading screen . why not adding this option?
    And an option on the character select screen to actually quit the game when we get a Critical that boots us out, instead of an endless cycle of error messages that we cannot exit from, requiring us to kill the process in the Task Manager.


    > Say no to the Greed Collective™. Boycott the Bit Store. <

  5. #25
    Member DEATHBRINGER210's Avatar
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    what is being done about catching cheaters in pvp ? these players are still at it and nothing is being done to them . what is being done to limit to fire rates on these moded ps3 rapid fire controllers and jail broke ps3s ?

  6. #26
    Is it posible to add a way to organise and sort inventory ( by nano and synergy and rarity for a start as well as extra star ratings added for whatever we need, I would suggest 6 at least, using, tradable, sell, modding, that kind of thing ) on characters aswell as move and transfer items to other characters, even if it's just on the same account, maybe the claimable items could be used/converted into an account bank ( if it doesnt remove mods and or synergies form items as it has in the past ) the claimables itself could do with extra sort headers most importantly sort by time remaining, but most useful would be the rarity, nano and synergy sort headers. would it Please be posible to sell straight from claimables to a vendor, even if you Had to stand by a vendor to see the option Or if the claimables had to be added as a header in the vendor itself so we can access a vendor and bring up a list of claimable items and sell them for scrip, or simply add a buton in the claimables menu next to the breakdown button, also a star/marker system for sell all/breakdown all would be good for the claimables. as well as being able to mod a gun inside of claimables, i mean the gun is there the mods are there why cant they go straight into the salvage matrix, we could then claim 1 item at a time instead of 5 which is made into 1 anyway, we would then also have a better over view of what we are modding. Also trading straight from claims would allow some to trade and or donate items more readily.

    Can we please have a way to earn a decent amount of arkforge and although this could be perceived as contradictory to selling ark forge in the store I think it would keep players playing and they would be more like ly to purchase items in the store for things they would Like instead of having to make purchases for items they feel they Need.

    Could we see a system where an option could be added to pay a set amount for re-mastering a weapon, so we can select a chosen mastery, as it can take 27+ re-rolls to get a mastery on a single gun that you want and you see the same useless for that gun mastery repeated over and over again, the current random option could be kept and the select option added to the salvage matrix, so maybe 250 arkforge for a reload mastery, 500 for a crit mastery that sort of thing, at least this would give players a target to work towards, or maybe after a set amount of re-rolls it simply asks for the mastery that you want and gives you a set amount cost. Or make it like the % chance increase by the arkforge system so you can select a mastery that you would like add pay more arkforge upfront to increase your chance of getting that roll.

    can the clan menu please have additions made to it so that we can get to our clanmates so maybe designated members could be assigned as anchor points for members to be able to port to, we do this already atm with members that we know are easy to get to, but its not always effective as they are not always online or at every event, in and talk to them without the clan chat disapeering as members are lost due to what appears to be lack of communication, when its just the chat failing. Could the clan menu itself not include a message board of some sort, even if it is limited, notes and upcomming events and looking for items could be put in it, that kind of thing, yes we can all have a website to do this kind of thing, but i feel it would need to be ingame.

    could we please have a message/bullitine board of some sort ( be it a computer terminal of some sort ) placed at all or some or even just one of the fast travel points or even as a menu item added to intel maybe, so we can write and leave messages for players, such as guides or hints or something, so maybe we can say to a player go to bug n chug and read the warmaster guide there for example and players could maybe vote on it so you'd know which guide to follow ( if that wasnt trollable ). once again this could and is done on websites and this forum but i strongly feel it would be better placed in the actual game as more would actually access it.

    i think the addition of being able to remove a mod from a gun without breaking either the mod or the gun is long over due, I mean it's difficult enough to get the right gun with the rolls, synergy and nano you want and mastery, let alone getting a hold of the matching synergy mods for that gun, but then to not be able to hand me down that rarist of mads to another symilar gun or make it a trade item. I mean in what world can we mod a gun repeadtedly but be so hamfisted at it that when it comes to removing a mod we break either the mod or the gun, this is devastating when for example you arent paying attention due to ingame distractios or RL stuffs or whatever, you place the wrong synergy mod on the wrong gun and you are stuck with it as you cant distroy either item you just spent weeks/months hunting down. or you've had the gun for years. Maybe a modding skill could be added that you could upskill on to be able to achive this.

    maybe a % chance could be applied to pulling chips without a chip puller so that it Could succeed If you wanted to risk pulling a chip without a chip puller.

    Could a currency exchange be added so that we could convert say ark salvage to arkforge or something in between and then convert that to to BITS maybe so we can buy instore items using it, such as say inventory slots or patron passes, or make these things tradable so we can trade a currency to other players for arkforge or the like so the game grinders can exchange something with the pay to play players. I know this is probably not a viable option. maybe it could be an ingame token ( so its doesn't have realworld worth ) that you could exchange them for store items, so those that do can earn their way ingame. I mean I have 70 million ark salvage + and although this is not typical its just gunna sit there and build up more and more especially if i can't sell or trade or mod items straight from/inside of claimables which could also be made into a bank at least in the mean time.

    an overview of contracts copleted on one page or the tick boxes added to the faction vendor headers on the contracts page would be a great time saver and remove some of the headache of checking completing a contract, finding and rechecking contracts after each contract is compleated, especially if you go off and do something inbetween contracts, so that we can look at one page without having to open flyout menu after flyout menu ( which close as you open the next ) so we can have an over view all at once to see what needs to be done and compare contracts to eachother, especially as more and more contracts and faction vendors are added to the game. this could also please be exteneded to show all characters on the account on one page so you can seewhich contracts each character has outstanding at once.

    could the pursuits menus have the addition of being able to mark and/or bring to the top current pursuits that could be seperated and grouped together to provide a quick reference as to which pursuits you are currently working on, maybe these ones could be listed on the games hud showing what is still oustanding on the fly as you go and so you can see straightaway which pursuit you have completed aswell.

    could a selfrevive indicator be added to the group list so we can see which group members have a self revive available r make it more known somehow as a lot of players dn't even know what or where it is when you ask them, let a lone that it takes a set time that not a lot know or that there are even perks for it. many don't even know that you have to / can swap out perks on the loadout grid to enable them, the understanding seams to be that once you have unlocked them in the ego grid that they are active then, as it is in many other games as they simply stack on eachother to give you a total gain.

    could we see an increase in the amount of perk slots available, there are more perks available when you buy one of the dlc's but not more perk slots.

    could we PLEASE see more loadout slots available to us to use I would say maybe 10-20 or seperate out the pvp menu to have its own pvp slots, it is a seperate menu and a seperate event, I mean there Is a seperate apearance menu for it. even if a few extra loadout slots are added to the current menu for pvp or something.

    why do mods take up the same amount of inventory space as a gun that the mods can be added to which then takes up 4 times less space than the indiviual mopds themselves without the gun? I mean could they not take up one inventory slot or less for 4 mods or something and no I don't mean make the gun With the mods on take up more inventory slots.

    an option to disable or tone down other players weapon effects visuals, I mean in the real world you could put on a pair of sunnies or the like, so why not in the game, where the effects can cause actual harm to the player causing them to simply stop playing all together for a period of time, or at the very least leave the area or event, only to be met by simelarly affecting weapon effects.

    Is there an actual reason as to why we can't trade swords in the game? As noone at trion that I have spoken with or otherwise seams to know why and when i point out that it Is a dlc weapon and you Need the dlc to use them, people react as if that should be obvious. The orange and purple swords are broken down by players that have more than one of them and need the inventory space over another copy of the same item that they do not need while a few that would actually use the things go without, in this case I refere to the 7th legion sword, as I have one and would give it away/trade it if i could to someone who would actually use it as i have maore than one and several purples. Even speaking with trion noone was able to help me 'lose'my sword form my inventory and have it appear in another accounts inventory, which i would be fine with, but no.

  7. #27
    Member DEATHBRINGER210's Avatar
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    can we use the aps mailbox in game to mail our guns to our low level toons ? and charge ark salavage to mail it ? that would be a great idea for ark salavage for postage charges .

  8. #28
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    My question for this week goes to Kiwibird...

    Can you edit his posts into one?

  9. #29
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by Amack View Post
    My question for this week goes to Kiwibird...

    Can you edit his posts into one?
    have you use the net on a ps3 browwer ? then you understand.

  10. #30
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    Quote Originally Posted by DEATHBRINGER210 View Post
    have you use the net on a ps3 browwer ? then you understand.
    If Defiance runs badly for you, you have my sympathy.
    If you are trying to browse the internet via gaming controller, then not so much.
    Wired USB Keyboards and Mice are pretty inexpensive now-a-days.

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