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  1. #41
    Member Ryu Soba JP's Avatar
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    I could unequip my rig an check again. In this case the stats should be higher rather than lower. I also noticed on a BMG I have that when I placed a mod on it the damage charge stat changed from 8% to 9%. Not a huge loss but every bit counts.


    Edit: So I removed my cyber rig and selected my Golden Ring MK I. When I get to the "preview" screen the crit drops from 6.6 to 6.0. All other stats are raised. Could be just a visual bug, however, little detais like this mean a lot.
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  2. #42
    Member J3R3MIAHS's Avatar
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    This is so stupid. I have to for a guaranteed of 100% supreme roll to use 3200 forge. But I can if I'm lucky just do 100 and get it. Talk about rip off. I have wasted over 1000 af doing this crap and have nothing to show for it, major rip off. I have better chances not getting critted out in silicon valley than to getting supreme rolled.
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  3. #43
    Quote Originally Posted by CM Kiwibird View Post
    We do understand this is a concern, and I understand that you'd like your weapon to be the best that it can be. When making these decisions, the team is looking at the long-term integrity of the game. In this case, the decision was made by the team after looking at the weapons available in-game as a whole. While we're not going to rule out the possibility of opening the upgrades to Epics in the future, that is not an option for this update.



    Destromathe has also posted on this topic here.


    If the team is really looking at long term game integrity, fix the bugs.

  4. #44
    Member Atticus Batman's Avatar
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    Quote Originally Posted by Ryu Soba JP View Post
    I could unequip my rig an check again. In this case the stats should be higher rather than lower. I also noticed on a BMG I have that when I placed a mod on it the damage charge stat changed from 8% to 9%. Not a huge loss but every bit counts.


    Edit: So I removed my cyber rig and selected my Golden Ring MK I. When I get to the "preview" screen the crit drops from 6.6 to 6.0. All other stats are raised. Could be just a visual bug, however, little detais like this mean a lot.

    It is intentional in this case. If you look you will see that a legendary Golden Ring MK I becomes a Golden Ring MK II when supremed. So look at the rolls listed for the Supreme MKII in the preview window and you will see what is changed when it goes from a MKI to an MKII. The main difference is that MKI has to crit rolls and MKII does not. so if you supreme an MKI it becomes an MKII and loses a crit roll.

    Here I found it for you.

    Legendary Golden Ring MK I:



    Legendary Golden Ring MK II:



    Supreme Golden Ring MK II:


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  5. #45
    Quote Originally Posted by Olaf View Post
    I agree, there will likely be an initial spike of them from players depleting their forge balances but from thereon they will be very hard/lucky to earn using salvage matrix. There are guys with 8k+ af balances so there will definitely be supremes the first day. I would have rather not had this upgrade option right away but instead make supremes only drop from expeditions. That way they would be earned, not bought.
    I agree. The expeditions are usually a lot of fun and the challenge at the higher end would make these drop feel very good and would make a lot of people relay happy and invest more time in to them

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