+ Reply to Thread
Page 3 of 15 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 148
  1. #21
    Member dremora ven0m's Avatar
    Join Date
    Jan 2015
    Location
    XBL EU
    Posts
    726
    What was the point of the shrill arks?
    No point in doing them, not included in pursuits, dont drop anything useful, seems like a waste of devs time that could of been used for fixing hard freezes, crit outs, general lag issues!
    Regards the difficultly I would of solo'd a hellbug incursion in under 8mins had it not been for the server restart, seemed more enemies than tougher ones tbh


    GT: dremora ven0m
    IGN: dremora ven0m - Lord Flashheart
    EGO: 6081 - 6006

  2. #22
    Member Mrdr's Avatar
    Join Date
    Feb 2015
    Location
    Canada
    Posts
    2,214
    Just got out of a losing hellbug hellion MAF in SV on PS3 NA. That hellion would not drop below half health no matter what. There were tons of people there and there was just no way to kill it.
    PS3 NA

  3. #23
    Quote Originally Posted by Mrdr View Post
    Just got out of a losing hellbug hellion MAF in SV on PS3 NA. That hellion would not drop below half health no matter what. There were tons of people there and there was just no way to kill it.
    gotta use all them spike's bruh, & boomers
    PS3/PC NA

  4. #24
    Member
    Join Date
    May 2013
    Location
    XBOX NA
    Posts
    1,012
    I was at T6 at a Shrill minor and got whooped. Selfy in pve at T6...something changed. Lol

  5. #25
    Member
    Join Date
    Apr 2015
    Location
    Ohio
    Posts
    1,425
    At TL6 the hellbugs were taking out 2 armor plates with 1 shot.
    Xbox NA

  6. #26
    The only question I have is, other than making things more difficult, was there a corresponding increase in rewards, or do we get basically the same reward for working harder?
    I play the PC version of Defiance and I do not PvP, ever. Understand that all of my comments are from that perspective.

  7. #27
    Member Fallen_Aingeal's Avatar
    Join Date
    Oct 2014
    Location
    Paradise since 7-10-13
    Posts
    2,553
    It's pretty asinine. It reminds me of when the threat levels were introduced and turned way up. It took several patches to dial it in just right {it's the Trion way}

    I advocate a challenge, but there was nothing "challenging" about it. And, don't give me shyte about strategy. When I'm hiding behind a crystal and still get one shotted, there is something wrong...
    "It is what it is..."
    Quote Originally Posted by Destromathe View Post
    I can assure you that we care deeply about Defiance.
    PSN-rebtattoo
    PS3na IGN-Reb Aingeal
    187 Syndicate

    PS4 IGN - Reb


  8. #28
    Member
    Join Date
    May 2013
    Location
    XBOX NA
    Posts
    1,012
    I Supremed my Piper and got me a snazzy new fully T5'd Empousa and went hunting. I thought the rarity increase broke my guns. lol

  9. #29
    Quote Originally Posted by Fallen_Aingeal View Post
    It's pretty asinine. It reminds me of when the threat levels were introduced and turned way up. It took several patches to dial it in just right {it's the Trion way}

    I advocate a challenge, but there was nothing "challenging" about it. And, don't give me shyte about strategy. When I'm hiding behind a crystal and still get one shotted, there is something wrong...
    ^^^This.

    I was in a SV MAF against scrappers with a friend of mine and at first we thought it was a lil better cause the enemies were tougher to kill... but then we got to the final and it was just not fun at all.

    I admit, our EGO levels aren't that high; I'm almost 3000 and he just passed 3000. So when we noticed the enemies were buffed, we knew it would be harder to not get downed in the final ark/node with the boss, but we thought it would at least be the fun kind of challenging. However, when one hit from a frakking omnivolt downs me--at full health, legendary shields and plates--over and over again, while I'm trying to get away, that is just not fun.

    I guess I could say that we were expecting to get hit the way we do in a Warmaster event. Where one hit from the monkey almost downs you, but you have enough time to get back up and try to regain health and keep fighting, unless he hits you again. But this SV patch for enemies just feels like murder.

    Needless to say, I'll be staying out of SV unless I go vendor hopping.

  10. #30
    Member SaikoTeek's Avatar
    Join Date
    Jan 2015
    Location
    Berkeley Springs, WV
    Posts
    646
    I popped on and ran a couple things in SV just to see how bad it was, because I just have a fascination with chaos and disarray.

    Chimera claw w a purple rig, 3 stacked t4 shield optimizer chips.
    5661 ego

    I was being 1 shotted at DM major, died 2x at a shrill after going through 3 stims (at tl6) and didn't fair too well during the incursion.(tl 9)

    I didn't see the bullet sponge effect, which might have been lag. The stuff was harder to kill, but not undoable. ( I was only using a t4d purple rad Votan flash rifle)

    The issue was definitely dmg recieved. If I had my respark, there wouldn't have been a chance of getting by. I think that could be toned down a bit, because anyone running a hurricane, tach or respark in SV will quickly become points makers by picking them off the ground. I wonder if medic is the way to go for first on the scoreboard. Ill have to try it.
    God's Little Punchline
    psn: saikoteek
    EGO: 50 PR: 2004
    PS4-NA

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts