I will have to hand it to all of you that called the Nim fight easy. You are apparently phenomenal gamers.
That fight ranks up there with some of the worst levels in game history. I am sorry, but I find no fun in killing the same guy over and over and over again in a locked room. This is weak game design at its worst. It clearly was a case of the designers trying to figure out how they could stretch the game out just a bit more and make the end fight more dramatic. It fails. Instead it is just a frustrating run around in circles.
Add to this the fact this is an on-line game only. Why does this matter? Well, if you have a solid internet connection it doesn't. But, if you live out in the sticks like I do, and your internet gets spotty from time to time , (no other services in my area thanks to a mini-monopoly), this fight becomes completely miserable. I nearly finished off Nim in the second phase twice and my internet server kicked me. What does that mean? I get to start the whole mission from the very start. Yay.
Now, is that Trion's fault that my internet service is lousy? No. BUT if they had split this mission up into two or three parts, getting kicked would not be as big a deal. As it is now, it makes a frustrating mission nearly unplayable for me.
Lastly, the prize. A purple pistol. My character doesn't use pistols. Why couldn't the prize be dependent on the character, (Survivalist gets a shotgun, soldier and assault rifle, etc). This would have been better suited and would have promoted retrying the mission with different characters and trading between players. Instead everyone gets a pistol, like it or not.
If you liked the mission, fine. I am glad. But to me this is a huge blemish in an otherwise enjoyable game.
If you want to see an end mission that is challenging yet well done, play the final missions in Mass Effect 3. That was challenging, yet you really felt you had achieved something when it was all done.
Fighting Nim? I have a hard time understanding why I should care.
Yes, my character would be saving millions of lives. Yet considering the monotonous play, being charged almost every time I have to extract, restarting the mission if I am kicked for any reason, and a prize I will most likely scrap when I get it, this is hands down the worst mission in the game.
Constructive Criticism to the Developers: In my opinion, this mission needs to be fixed. Either make it less miserable to play, or make the prize worth the effort. Just my two cents.


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