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  1. #1

    Some suggestions, take them or leave them, I guess. Would love a comment though!

    Trade-off Mods -

    Instead of mods that just add bonuses, how about mods that do slightly more than their counterparts, but at a cost. For instance, a green that gives 1.08x to dmg, but reduces clip size by 25%? (Weapon balancing isn't my strong point )I'm sure there are other ideas to be had with it.



    Time-Scaling Arkfalls -

    Some arkfalls shouldn't just get tougher as the cycle is run, but also the longer they are active. Meaning an arkfall is easiest when it first starts, and toughest in the last few minutes.



    Co-Op survival maps -

    Not completely stolen from GoW, I was thinking more like the version in FEAR 3. I'd like to face a swarm/horde/firefight/zombies game type please! I'd be okay if it was focused on an arkfall, or a combat scenario like the eastside docks mission.



    Strato-Hub

    I think I saw this somewhere, and would just like to put in my support of the idea. What if the New Freedom could serve as the social 'hub' for the game. I mean, after the fire is put out, of course.

  2. #2
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    Quote Originally Posted by ChaosOneX View Post
    Co-Op survival maps -

    Not completely stolen from GoW, I was thinking more like the version in FEAR 3. I'd like to face a swarm/horde/firefight/zombies game type please! I'd be okay if it was focused on an arkfall, or a combat scenario like the eastside docks mission.
    Was playing the Minigun Rampage (?) where the 99ers rush you and there is like 30+ of them just coming down on you from the hills and the first thing I thought of when I saw all of them was I wish there was a survival mode/option where you bunker down with some teammates and just hold off these massive waves (kind of like the rancher/barn mission where you rescue the ranchers and then hunker down in the barn holding out against Raiders), minus the minigun.

    Maybe a roadblock/fort/the docks and you just hold the line as best as you can (maybe give each player a sentry or 2 to lay down). The game steadily increases the enemies. You start with a few grunts, then you get some of the harder guys to kill from each group and then some heavies get brought in till your fighting 10-15 heavies at a time and it just keeps going. Doing it with Hellbugs would probably give a heavy Starship Troopers vibe.

  3. #3
    ^^ Thank you for commenting, and I agree, something that isn't heavily story based, but is separate from the arkfalls would be nice.

  4. #4
    Junior Member Kceateva's Avatar
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    I really want to have a Turret gun as an option for a skill or something like that.

  5. #5
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    Quote Originally Posted by Kceateva View Post
    I really want to have a Turret gun as an option for a skill or something like that.
    I'm honestly surprised it's not there. I saw turrets in the beta and wondered if there would be a Skill or option for the player to have them and so far, no such luck. Not even being able to hack them on missions where the enemy has them and making them your own.

  6. #6
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    Quote Originally Posted by ChaosOneX View Post
    like the version in FEAR 3. I'd like to face a swarm/horde/firefight/zombies game type please!
    +1
    Like FEAR 3, L4D/L4D2. Definitely!



    Quote Originally Posted by Kceateva View Post
    I really want to have a Turret gun as an option for a skill or something like that.
    +1
    Turrets as in eg. Tribes: Ascend would be awesome

  7. #7
    Senior Member Capattac's Avatar
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    love the advanced mod idea! You have my vote for those. Question regarding mods, once a gun has mods applied can you change them? I think I am doing it wrong because I applied a sight to my gun to test it and was unable to change it! dam waste of a great gun because I hate the sight now...

  8. #8
    I thought that having more options to fine tune a gun the way you want would be great. I prefer accuracy and damage over fire rate and clip size. Haven't found to many AR that support that. So why not allow mods to do such.

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