Closed Thread
Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 84
  1. #71
    Member Cavadus's Avatar
    Join Date
    Jun 2012
    Location
    MN, U.S.A.
    Posts
    1,735
    Radioactive increases damage taken by 25%.

    Toxicity can spread to other targets when in proximity to the afflicted target.

  2. #72
    It is very interesting that Acid/Toxic is still showing up. During Alpha testing, Trion's Gary Stelmack, Senior Combat Designer, stated that Acid/Toxic should not be in the game, that the effect was very similar to Radiation, and that all Acid/Toxic weapons would be patched to Radiation. Looks like they missed a few items.

  3. #73
    Junior Member TANKGERL's Avatar
    Join Date
    Mar 2013
    Location
    High Desert
    Posts
    13
    Quote Originally Posted by Jaxxas View Post
    Yeah I just saw the corrosion weapon in the vendor randomly, I thought it was rare so I took a screen shot and made this guide.
    I sold about 3 corrosion guns because i had no idea what they did and was to lazy to test them. wish i had seen this first.

  4. #74
    Junior Member TG Spetsnaz's Avatar
    Join Date
    Jun 2013
    Location
    Sweden
    Posts
    25
    Anyone knows if I can have multiple Nano-effects on the same weapon?

    Thing is. I've got my VOT Bolter with Canoneer synergy and Biological Nano-effect (all mod slots open) and I'm trying to add a Magazine with Canoneer synergy and Toxic Nano-effect but it won't work. So im wondering if that is the issue

    PS. I'm reading all 4 synergy slots on the Sniper Rifle itself, could that also be the cause? That I already have maxed out that synergy on the weapon itself?

    Thx
    /Spetsnaz

  5. #75
    Member Wizx13's Avatar
    Join Date
    Feb 2013
    Location
    Starr, SC
    Posts
    96
    Great guide!

    I love the fire proc but hate when they run right for you and catch you on fire

    Electric is my fav so far. Esp with large grps of mobs, does a chain stun effect

  6. #76
    Junior Member xDadinho_Sadol's Avatar
    Join Date
    Jul 2013
    Location
    São Paulo / Brazil
    Posts
    6
    Thank-U! Great citizen!


    Skype: xDadinho_Sadol

    Steam: http://steamcommunity.com/id/xDadinho_Sadol

    Keep on Playing!

  7. #77
    Just wondering, are different nano effects better against different enemies or shields and health?

  8. #78
    Quote Originally Posted by TG Spetsnaz View Post
    Anyone knows if I can have multiple Nano-effects on the same weapon?

    Thing is. I've got my VOT Bolter with Canoneer synergy and Biological Nano-effect (all mod slots open) and I'm trying to add a Magazine with Canoneer synergy and Toxic Nano-effect but it won't work. So im wondering if that is the issue

    PS. I'm reading all 4 synergy slots on the Sniper Rifle itself, could that also be the cause? That I already have maxed out that synergy on the weapon itself?

    Thx
    /Spetsnaz
    the only gun i know of that can have 2 effects is the flare gun cause its got "background" fire

  9. #79
    Quote Originally Posted by mkirshnikov View Post
    the only gun i know of that can have 2 effects is the flare gun cause its got "background" fire
    Gratz on the Necro-bump...

    IGN: EternalRain
    Founder of Darkness Within

  10. #80
    Quote Originally Posted by mkirshnikov View Post
    the only gun i know of that can have 2 effects is the flare gun cause its got "background" fire
    Seriously learn basic netiquette and learn to read dates on posts. This is the worst form of necro-posting, reviving a dead thread filled with obsolete information.

    dyunan.natsuu デュナン・ナッツ - PC NA

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts