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  1. #51
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    Quote Originally Posted by Jaxxas View Post
    This sounds like radiation... And you are say there is not DOT effect right?
    Radiation has the green damage melting on the target. This is a green cloud on the target. There is no DOT on the target at all and I have damage numbers turned on so I'd see.

    If you want when I rip the clip mod back out of the Shotgun I got I'll take a screen shot of it. Was called something like "Toxic Ammo Modifier" or something like that. Here's the icon in my inventory:

    http://steamcommunity.com/profiles/7.../?appid=224600

    The 20% damage increase is pretty insane and I use it a lot when in groups to help out the team do more damage.
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  2. #52
    Quote Originally Posted by KodiakX View Post
    Radiation has the green damage melting on the target. This is a green cloud on the target. There is no DOT on the target at all and I have damage numbers turned on so I'd see.

    If you want when I rip the clip mod back out of the Shotgun I got I'll take a screen shot of it. Was called something like "Toxic Ammo Modifier" or something like that. Here's the icon in my inventory:

    http://steamcommunity.com/profiles/7.../?appid=224600

    The 20% damage increase is pretty insane and I use it a lot when in groups to help out the team do more damage.
    Ok, thank you I think this makes more sense then what we have up there, I am going to change the green splat to Toxicity with your description.

  3. #53
    Quote Originally Posted by KodiakX View Post
    Radiation has the green damage melting on the target. This is a green cloud on the target. There is no DOT on the target at all and I have damage numbers turned on so I'd see.

    If you want when I rip the clip mod back out of the Shotgun I got I'll take a screen shot of it. Was called something like "Toxic Ammo Modifier" or something like that. Here's the icon in my inventory:

    http://steamcommunity.com/profiles/7.../?appid=224600

    The 20% damage increase is pretty insane and I use it a lot when in groups to help out the team do more damage.
    Also does this cloud effect other mobs around it or just the singular mob?

  4. #54
    Does the Radiation giving damage bonus mean something like Slag in Borderlands, where you tag an enemy with it and then you have to switch to another damage source (like another weapon or a grenade) to gain the bonus or can you just keep shooting with the Rad wep?


    Thanks!

  5. #55
    Thank you for the great guide.

    I guess biological is the best pvp proc, this also explains why my syphon shotgun seems to score me so many kills after I die, I thought it was lag.

  6. #56
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    Quote Originally Posted by Jaxxas View Post
    Also does this cloud effect other mobs around it or just the singular mob?
    I just meant cloud as a visual effect. You can see a little green cloud effect on the guys. If the weapon is AOE it can proc AOE I guess.

    Quote Originally Posted by Rikishi View Post
    Does the Radiation giving damage bonus mean something like Slag in Borderlands, where you tag an enemy with it and then you have to switch to another damage source (like another weapon or a grenade) to gain the bonus or can you just keep shooting with the Rad wep?


    Thanks!
    For Toxicity the damage increase is immediate. For example my Cluster Shot shotgun with Toxicity will do 808 per hit, then will jump up to 970 when it procs while it's on the target.
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  7. #57
    Quote Originally Posted by KodiakX View Post
    I just meant cloud as a visual effect. You can see a little green cloud effect on the guys. If the weapon is AOE it can proc AOE I guess.



    For Toxicity the damage increase is immediate. For example my Cluster Shot shotgun with Toxicity will do 808 per hit, then will jump up to 970 when it procs while it's on the target.
    Ok thanks for the info!

  8. #58
    Senior Member Razer's Avatar
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    Thanks Jaxxas. Guess it was too much trouble for the makers to do the instrution manual and left it up to us to figure this **** out.
    I did come across one toxic weapon when i hit 300 ego.
    Electrical works very well against Scrappers and 49ers and sometimes DarkMatter.
    Biological and Radiation is very good against Raiders and Mutants.
    Syphon is really only useful if the effect can be triggered more often thru mods and Auto-weapons.
    Toxic is very useful if in Arkfalls with high HP targets and some sub-bosses from missions.
    Incendiary was good for mutants and machine based enemies, sucks against Hellbugs for obvious reasons i guess...lol.

  9. #59
    Quote Originally Posted by Razer View Post
    Thanks Jaxxas. Guess it was too much trouble for the makers to do the instrution manual and left it up to us to figure this **** out.
    I did come across one toxic weapon when i hit 300 ego.
    Electrical works very well against Scrappers and 49ers and sometimes DarkMatter.
    Biological and Radiation is very good against Raiders and Mutants.
    Syphon is really only useful if the effect can be triggered more often thru mods and Auto-weapons.
    Toxic is very useful if in Arkfalls with high HP targets and some sub-bosses from missions.
    Incendiary was good for mutants and machine based enemies, sucks against Hellbugs for obvious reasons i guess...lol.
    Haha no problem. Yeah idk why they don't have tool tips in game for what each effect does. These guys are the creators of Rift I expect a little more from them TBH.

  10. #60
    Junior Member Felix's Avatar
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    Hmm, so Toxic runs 20% and radiation runs 25%.

    I've not noticed any DOT's on any weapons with the mod slotted in addition to the base effect, haven't noticed whether it has the AOE trigger like lightning effects either. Its possible that the Toxic runs an AOE effect with the lower % as the tradeoff to radiation, but that's just speculation.
    Just let it happen.

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