Radioactive increases damage taken by 25%.
Toxicity can spread to other targets when in proximity to the afflicted target.
It is very interesting that Acid/Toxic is still showing up. During Alpha testing, Trion's Gary Stelmack, Senior Combat Designer, stated that Acid/Toxic should not be in the game, that the effect was very similar to Radiation, and that all Acid/Toxic weapons would be patched to Radiation. Looks like they missed a few items.
Anyone knows if I can have multiple Nano-effects on the same weapon?
Thing is. I've got my VOT Bolter with Canoneer synergy and Biological Nano-effect (all mod slots open) and I'm trying to add a Magazine with Canoneer synergy and Toxic Nano-effect but it won't work. So im wondering if that is the issue
PS. I'm reading all 4 synergy slots on the Sniper Rifle itself, could that also be the cause? That I already have maxed out that synergy on the weapon itself?
Thx
/Spetsnaz
Great guide!
I love the fire proc but hate when they run right for you and catch you on fire
Electric is my fav so far. Esp with large grps of mobs, does a chain stun effect![]()
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IGN: Rikoi Nightstalker-----> Member of CORE Legion
Thank-U! Great citizen!
Just wondering, are different nano effects better against different enemies or shields and health?