
Originally Posted by
Dodece
Here are a few good rules of thumb as far as strategies are concerned.
1. Resuscitate your teammates, and maintain the situational awareness to see them. Every teammate that dies makes the battle take longer, or makes the event that much harder to complete. Players who are down aren't typically there, because they were stupid. They are typically the damage dealers of the group, and to do the best damage possible they have to take risks by getting close. You can't win a lot of these events with sniping alone.
Helping them helps you in the long run. So if someone is wallowing at your feet. Do the right thing and get them up off the ground.
2. Balance your load out. Rocket launchers, infection weaponry, and magnetic guns aren't terribly effective in the larger events. The first two run out pretty fast, and the last doesn't do too terribly much damage. A couple of players running around healing is usually more then enough. A dozen of them is just silly. Have a shotgun, machine gun, carbine, or even a pistol on hand. So you can do consistent damage throughout the entire event. Especially for the large scrapper events. You want to do the most damage possible when the big bot in the middle is most vulnerable.
3. Figure out how to best serve the team, and you know what that isn't always about converging on the most dangerous enemy in the area. It isn't usually the big guy that takes most players out. It is one of the smaller guys that is performing support. Just taking out the Archers at Hell bug events greatly improves the overall effectiveness of the team. They slow other players down, and make them easier to hit, and keeps them out of effective range to attack. The same is true for the mid level scrappers. It is relatively easy to avoid the attacks from the Scorpion. Mob control is pretty vital in big events.
4. Get some grenades with decent damage over time, and actually use them during the event. Every time they come back throw them. There is no friendly fire. Crippling the mid range guys makes it more likely that if one of your teammates gets in a bind with one. They will have a better chance of getting out of it, because you did some of the work for them.