+ Reply to Thread
Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 26
  1. #1

    What determines weapon damage?

    Ok so I bought 2 VBI supply crates and got two of the same weapon, yet the damage on one is quite a bit higher than the other but I'm not sure why. How do weapons obtain thier base damage?

    On the picture below, the left gun has 698 damage, the right only 610. I thought it might have been the x.1.03DMG Tier bonus, so I rolled that bonus on the right gun and the damage went from 610 to only 628 damage. So I'm not sure as to how weapons get their damage. Can anyone explain?


  2. #2
    Member Quicksilver1492's Avatar
    Join Date
    Sep 2015
    Location
    Arkansas
    Posts
    339
    First of all, the weapon on the left has a DMG roll and the the other does not.
    Second, nanoless weapons have a higher straight damage output. Weapons with a nano (like fire on the right) take a penalty to their base damage, as it is converted into nano-based damage. Something like that.

  3. #3
    Member
    Join Date
    Mar 2016
    Location
    New Jersey
    Posts
    98
    The rolls Quick is talking about is correct as far as the types of "additional qualities" the weapon will have. In addition you will get a one at the mastering the weapon and the MODS will change things as well. IE a uncommon Ionic barrel will add .10 to Crit and Power Barrel will add .05 DMG. All the while as your EGO gets higher and you bring that weapon with you in the RATING, so will the weapons base damage characteristic.

  4. #4
    Member BarrySciFi's Avatar
    Join Date
    May 2013
    Location
    Wandering around Paradise since April, 2013.
    Posts
    545
    Nanoless weapons do 100% damage to health, and 75% damage to shields. Any weapon with any nano receives a 10% damage reduction penalty.

  5. #5
    Member DiskoSvir's Avatar
    Join Date
    Jan 2016
    Location
    Croatia
    Posts
    348
    Quote Originally Posted by BarrySciFi View Post
    Nanoless weapons do 100% damage to health, and 75% damage to shields. Any weapon with any nano receives a 10% damage reduction penalty.
    What's the point of nanos then? if we don't use the 2 perks for nano dmg there basically is no point in using guns with nano?
    PC/EU

  6. #6
    Member Hexthat's Avatar
    Join Date
    Dec 2014
    Location
    California
    Posts
    1,739
    For the hellbug hunt bio and fire and nanoless in with group, radiation if solo

    tier 10 nanoless or any nano works fine

  7. #7
    not true that nano is useless.... http://forums.defiance.com/showthrea...ts-Quick-Guide also look up defiance data nano chart
    [SIGPIC][/SIGPIC]

  8. #8
    Member
    Join Date
    Mar 2016
    Location
    New Jersey
    Posts
    98
    Rad and Bio nano are awesome. Red burns thru the armor plates Yellow Plate symbol no white stripe) quicker than non-nano. bio burns thru the shields.( white stripe above the red health).
    That Shriltech reward for doing 50 invasive and shrill emergence is proof. use that on the flying bugs and you can see the plates and health go away faster.

  9. #9
    Member
    Join Date
    Dec 2014
    Location
    Houston, TX
    Posts
    2,403
    Quote Originally Posted by SlowEatin View Post
    Rad and Bio nano are awesome. Red burns thru the armor plates Yellow Plate symbol no white stripe) quicker than non-nano. bio burns thru the shields.( white stripe above the red health).
    That Shriltech reward for doing 50 invasive and shrill emergence is proof. use that on the flying bugs and you can see the plates and health go away faster.

    Rad bypasses plates and Bio destroys plates. Electric destroys sheilds (the white bar).

  10. #10
    Member stefb42's Avatar
    Join Date
    Apr 2013
    Location
    uk
    Posts
    2,713
    Quote Originally Posted by Ray8888 View Post
    Rad bypasses plates and Bio destroys plates. Electric destroys sheilds (the white bar).
    This...

    Then there's secondary effects, any enemy procced with rad will take more dmg, with bio enemies slow down and are supposed to deal 50% less dmg though the dmg reduction on enemies seem broke atm, electric electrocutes enemies when procced and makes them dance and of course while they're dancing they ain't shooting

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts