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  1. #21

    synergies

    yeah the synergies are mod types. certain vendors offer certain synergy mods. ie- Top Notch ToolWorks offers the Well Prepared Synergy i think. not positive. anyway the numbers underneath of the weapon description mean you will get that type of weapon perk if you have that many matching synergy mods. for example where it says something like [3] 10% ammo regen per second, if you have 3 synergy mods for the type it says you will get that perk assigned to the gun. sounds confusing because im sure i didn't explain it as well as i could have.

  2. #22
    Senior Member Grimwyrd's Avatar
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    Starting at about 650 EGO, most blues at Vendor Specials or as drops are coming to me with the origin-themed synergies (Machinist, Survivalist, Outlaw, or Veteran). So I have dozens of weapons needing [2] in those synergies.

    However, as of 766 EGO I have yet to see ANY mods with Machinist, Survivalist, Outlaw, or Veteran. I've gotten Brutal, Run-N-Gun and Scavenger mods from keycode mod caches or Vendor Specials... but nothing that would help complete the bonus on ALL the blues I am now getting. This leads me to wonder if the system is messed up.

    If I had to guess... I would say that the there was a time when Origin was going to "mean" something and these origin-themed synergies were developed with the idea of a Veteran character coming with one free level of Veteran synergy. But the idea got trash-canned, so that all characters would be equal and nobody ever went back and added synergy mods for the origins.

    Has anyone seen any mods with Veteran, Machinist, Survivalist or Outlaw in launch?

    As it is, I don't care too much... because those synergies aren't that beneficial. I am much more interested to know at what EGO rating I'll start getting Assassin/Cannoneer synergy mods out of the keycode mod caches and Vendor Specials...

  3. #23
    Every purple weapon I've gotten (all mob drops, haven't been lucky with lock boxes) have synergies. Though, I have yet to find a "synergy" mod, dropped or on a vendor.

  4. #24
    Senior Member Swampster's Avatar
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    Without fail.. every single mod I've got from the synergy mod cache.. has been from the Brutal set, that's about 15 so far, so yeah I'm guessing something isn't right!
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  5. #25
    Member Arsenic_Touch's Avatar
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    Quote Originally Posted by Swampster View Post
    Without fail.. every single mod I've got from the synergy mod cache.. has been from the Brutal set, that's about 15 so far, so yeah I'm guessing something isn't right!
    Have the same problem, so I stopped buying them. After getting like 10 brutals when I don't even play that way... ugh.

    Is it better to out-monster the monster or to be quietly devoured?
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  6. #26
    Senior Member Grimwyrd's Avatar
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    I got all Brutals at lower EGO, but have started getting the occasional Run-N-Gun now from Keycode Mod Chaches. I have still never seen a Survivalist, Outlaw, Machinist, or Veteran mod.

    I was able to verify that you can put two Brutal mods into a gun that has Survivalist and get the Brutal rewards, so if the gun has an inherent synergy...it doesn't stop you from putting other synergy mods into it.

  7. #27
    Come to think of it the 3 or so lock box synergy mods I've bought have been "brutal" as well.
    hmmm, perhaps Denmark doth of fish stank?
    "remember that I am an ***; though it be not written down, yet forget not that I am an ***."
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  8. #28
    Member Arsenic_Touch's Avatar
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    Quote Originally Posted by Grimwyrd View Post

    I was able to verify that you can put two Brutal mods into a gun that has Survivalist and get the Brutal rewards, so if the gun has an inherent synergy...it doesn't stop you from putting other synergy mods into it.
    Are you absolutely sure about this? have seen people say that the other synergies don't work.

    Is it better to out-monster the monster or to be quietly devoured?
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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  9. #29
    Senior Member Grimwyrd's Avatar
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    Quote Originally Posted by Arsenic_Touch View Post
    Are you absolutely sure about this? have seen people say that the other synergies don't work.
    Absolutely, 100%, totally sure. I saw people hypothesizing that the synergy on the gun dictated what synergy mods could go into it. I was pretty sure that was incorrect, so I tested it before saying anything.

    The Infector has Survivalist. I went to Mt. Tam and smacked a bunch of mutant riflemen with it, and was doing 891 damage with melee. I added two Brutal mods and was immediately doing 1025 melee damage (+15%, the combination of level 1's +5% and level 2's +10%).

    If I ever saw a Survivalist mod, I could test to see if you could mix synergies in the same gun. I think you can, but can't be sure.

    I think there are "5 levels of synergizing" available for any gun (one from the gun, and four from the mods) and you could theoretically get two levels of one synergy and three level of another synergy combined in the same gun. Now that I am getting Run-N-Gun synergy mods from the Mod Caches, maybe I'll find enough to test mixing Brutal and Run-N-Gun in the same weapon in another 1-2 days.

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