Hey everyone,
Starting this week, PvP testing will return to 5pm pacific on Thursdays! We will be focusing on the new map as well as another round of balance changes. Like before, these changes will be on PTS only for a while until we get them into a good place. Hop on PTS, test out the new changes, and post your feedback here.
The following changes will be going to PTS with the next update.
Monterey CnH:
- Will have 1-5 capture points depending on match population
- Each point will have a few different locations
- ATVs can be summoned by players
- 2 Cerberus located on the map
- Capture Point spawns are attached to current location of the point
- Default spawn point is random
Balance Changes (Active in PvP Only):
- Increased per plate damage reduction
- Reduced PvP crit bonus multiplier
- Greatly increased spread while jumping (aim/hip-fire)
- Reduced damage multiplier for electric damage vs health (now matches fire vs shield multiplier)
- Increased max player health
- Increased Grenade damage
- Increased melee damage
- Reduced healing from BMGs
Vehicle Changes:
- Cerberus now have 3 armor plates in PvP
- ATVs have 1 armor plate in PvP
- Cerberus turret damage has been signficantly increased
- Cerberus passenger rocket damage has been increased slightly
- Cerberus shield capacity has been increased