+ Reply to Thread
Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 45
  1. #21
    Member
    Join Date
    Apr 2015
    Location
    Ur mom's house
    Posts
    1,206
    I use a supreme sting with the blue roll rerolled to fire rate and the t6 barrel.

  2. #22
    Member Logain's Avatar
    Join Date
    Jun 2013
    Location
    Night Vale
    Posts
    2,870
    Quote Originally Posted by Brajjaan View Post
    Surprised that no one knows about how broken the Assault Carbines are yet....
    Honestly, I tried them out and have several nice FRC Assault Carbines. So far I have tried the following in PVP, Bio 2x DMG PS Carbine, Raven, Bio SS Carbine, Elec Frontier Carbine and Rad Frontier Carbine (both the auto versions). But the biggest issue is when you compare the accuracy of the Carbine to a VOT Pulser or VOT Tachmag Pulser especially the accuracy on the move it just can't compete with the Pulser/TMP from < 20 m. Over 20m without the Carbine Scoped the bloom is too high and a lot of the bullets miss your opponent. This is where the 3 pellet spread of Blast Rifle helps because it helps that some of the pellets will hit the target. If you are scoped and over 20 m from target in most cases you are better offer trying to snipe for a head shot with a SASR like a FRC Quick Repeater or Ranger or variant.

    Back to topic at hand.

    Favorite SMG depends on who I am going against and what their weaknesses are.

    1. Obliterator (recently traded for, and rerolled some rolls, currently still investigating practicality)
    2. Sweet Nothings
    3. Elec FoP TMP
    4. Bio 2x DMG PS TMP
    5. Fire ST TMP
    6. Reckoning M1 (soon to be Sup'ed and rerolled)

    As far as VBI ARs: Gravedigger and Proliferator seem to work well.

  3. #23
    Member ARB82's Avatar
    Join Date
    Jun 2014
    Location
    Bolton, Eng-er-land
    Posts
    458
    This



    Or

    That's the price you pay, for not being on NA

  4. #24
    Member crazyged's Avatar
    Join Date
    Apr 2014
    Location
    Durban, South Africa
    Posts
    2,213
    Dancing Lady for me.

    My rig bumps it to 5585 damage, which does the trick. Got a lotta kills with it.

    Just picked up a Sweet though... have to try that out....

  5. #25
    Member
    Join Date
    Feb 2016
    Location
    On a island with cass dukar
    Posts
    239
    I only use one gun in pvp dc 11 piper mk 1

  6. #26
    Member
    Join Date
    Feb 2016
    Location
    On a island with cass dukar
    Posts
    239
    Quote Originally Posted by moxthamyth View Post
    I only use one gun in pvp dc 11 piper mk 1
    And she holds 99 per mag with my rig the way its set up also other verious defense chips and my current sheild that increases fire rate by 15 percent

  7. #27
    Member Altras's Avatar
    Join Date
    Jul 2013
    Location
    Massachusettes
    Posts
    2,702
    I'm surprised "my favorite smg is until death" wasn't posted lol.

  8. #28
    Member
    Join Date
    Aug 2013
    Posts
    2,453
    Quote Originally Posted by konstantinov View Post
    Just as a friendly reminder that smgs have steep fall off curves.
    hence the fall off barrels. with them i get the fall off of an ar with the better fire rate of an smg

  9. #29
    Quote Originally Posted by Brajjaan View Post
    Surprised that no one knows about how broken the Assault Carbines are yet....
    Ive explained how these are inferior to both a vbi ar and a pulser.

    Similar to the obliterator, its the worst values from both weapons rolled into one abortion of a weapons class.

    Edit: was page 1

  10. #30
    Quote Originally Posted by nick145 View Post
    hence the fall off barrels. with them i get the fall off of an ar with the better fire rate of an smg
    I havnt tested this, but i speculate you will still have a falloff loss with your smg with falloff, vs an ar with dmg or crit barrel.

    Youre also giving up 9-11% dmg or 20-25% crit just to get alittle bit of fall off that the AR come with standard.

    So id be assuming that the vbi smg would have to have minimum 30% more damage than the AR for it to be viable at all, and even then i would trade that extra 5% dps for the extra falloff provided but the AR.

    AR's are also alot more accurate too.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts