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Thread: nerfing BR

  1. #41
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    Quote Originally Posted by Johnny Gatt View Post
    I am pretty sure there are no plans to nerf blast rifles.
    I have been playing for three years straight. There is ALWAYS going to be a gun that is too op to use in pvp. Time and again I have seen a gun get nerfed because of the pvp whiners, only to see another gun take its place. Nerfing guns will never be the answer.
    Could having quicker reflexes be the answer? Possibly object tracking?

  2. #42
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    Quote Originally Posted by konstantinov View Post
    Could having quicker reflexes be the answer? Possibly object tracking?
    Yes... aiming is also quite useful.
    When the new patch comes out pvp players are going to have to learn how to aim as hip spread gonna be all over the place..

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  3. #43
    Member Ea Rapture's Avatar
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    Quote Originally Posted by Johnny Gatt View Post
    Yes... aiming is also quite useful.
    When the new patch comes out pvp players are going to have to learn how to aim as hip spread gonna be all over the place..
    Good, I hope it's bad. Lol


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  4. #44
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    I think they should nerf BRs and buff Northstar Flares. Give them a base mag of 20 and a fire rate of 12.

  5. #45
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  6. #46
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    Infinity, that was really funny when I first saw that posted here 2 years ago...

    Last year same thing although it was less nerfing more buffing...

    Looks like its back to the nerf board.

  7. #47
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    I think I used to have one of those immunizers back when I first started playing. Pretty sure I traded it eventually. My opinion is there were some nerfs/changes/buffs made to weapons that only older players would have seen. So far the list seems accurate. The buffs some weapon types have recieved within the last year including the unnecessary introduction of supremes and rigs have made certain weapon types over powered and others almost useless in pvp. I feel this all was in direct response to pvp simply because open world enemies are still too weak after being buffed. Take for instance the Top Notch Boomer with multiple bonuses (pre patched). The only way to combat it was to buff other weapon types. Now, even with a good rig you can barely kill anyone with them because of unnecessary buffs. Same with charge snipers....

    It's all because of pvp (except SW). Honestly, I don't play enough anymore to worry about any of it. Mainly because old bugs still exist. Reports of bugs get overlooked time and time again. Hardlocked consoles. The list goes on and on. *Trophies for DLC* it's been like 2 years still broken.

    I like the game and at first I hated pvp then I liked it now I hate it again.
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  8. #48
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    Quote Originally Posted by Ryu Soba JP View Post
    Now, even with a good rig you can barely kill anyone with them
    I have a sentinel rig with 12 oj chips and it does not make any difference on pvp,because of the dmg reduction.The only useful rigs on pvp seem to be purple omni rigs with rampager effect
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  9. #49
    these are some of the changes listed by devs (in the future you can find these changes listed in PTS forum)

    While in PVP:


    Increased per plate damage reduction value to 4% (up from 2%)
    Reduced PvP crit bonus multiplier ***
    Greatly increased spread while jumping (aim/hip-fire)
    Reduced damage multiplier for electric damage vs health (now matches fire vs shield multiplier)
    Increased max player health
    Increased Grenade damage
    Increased melee damage
    Reduced healing from BMGs

    Weapons:
    All Assault Carbines and Assault Carbine Variants have been changed:
    Hip spread significantly reduced
    Bloom Reduced
    Recoil Increased ***and then reduced
    Recoil Pattern Changed
    All Disruptors and Disruptor Variants have been changed:
    Burst Count increased to 4 (from 3)
    Base Mag size increased to 80 (from 60)
    All Fraggers and Fragger Variants have been changed:
    Burst Delay reduced to .4s (from .5s)
    Base Mag size increased to 10 (from 8)
    All Autopistols and Autopistol Variants have been changed:
    Increased base damage by 25%
    All Bolt Action Snipers have been changed:
    Removed kick from Aim view after firing

    BMG's:
    Reduced light intensity
    Added alpha to blooms/bursts
    Links have less connections
    Reduced amount of VFX particles and emitters


    ***the crit multiplier in pvp was raised to something like 3x it's previous multi, within the past few updates



    so in summary, no, blast rifle didn't get nerfed--- but the boring nonstop-every-day bunnyhopping blast rifle tactic is now out the window.

    (note: about 50% of players are affected by an over-shakescreen effect, where blast rifle causes a stacking shakescreen and resulting in framerate drop)


    all the weapon changes (except carbine recoil) are buffs.

    this opens up pvp to a LOT more options. melee is now a force to be reckoned with-- if you're not actively looking for an escape route while you pvp, a melee user will rustle your jimmies. better restock on nades every round.

    you're gonna have to be wary around corners-- a crit-pistol user will bust your head in a jiffy, and there's gonna be a lot more hallways for det users to lay traps on.

    beware open space too, whoever gets in cerberus will be like juggernauts on the patrol.

    the closest thing you're gonna get to bunnyhop-shooting is to bring a shotgun and use jumping for dodging but being planted on the ground when shooting.

    for general dodging you're prolly also gonna need to learn to use that crouch button, old-school FPS style.

    i know the pvp crowd has seen me practicing my crouch-n-strafe bobbin-n-weavin... it's the ultimate jukin'. fancy footwork. work it.

  10. #50
    Member llls1cKb0ylll's Avatar
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    hope the bunnyjumping changes doesnt affects pve since its pretty usefull in expos or yea imma be pretty pissed off

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