
Originally Posted by
missmar
these are some of the changes listed by devs (in the future you can find these changes listed in PTS forum)
While in PVP:
Increased per plate damage reduction value to 4% (up from 2%)
Reduced PvP crit bonus multiplier ***
Greatly increased spread while jumping (aim/hip-fire)
Reduced damage multiplier for electric damage vs health (now matches fire vs shield multiplier)
Increased max player health
Increased Grenade damage
Increased melee damage
Reduced healing from BMGs
Weapons:
All Assault Carbines and Assault Carbine Variants have been changed:
Hip spread significantly reduced
Bloom Reduced
Recoil Increased ***and then reduced
Recoil Pattern Changed
All Disruptors and Disruptor Variants have been changed:
Burst Count increased to 4 (from 3)
Base Mag size increased to 80 (from 60)
All Fraggers and Fragger Variants have been changed:
Burst Delay reduced to .4s (from .5s)
Base Mag size increased to 10 (from 8)
All Autopistols and Autopistol Variants have been changed:
Increased base damage by 25%
All Bolt Action Snipers have been changed:
Removed kick from Aim view after firing
BMG's:
Reduced light intensity
Added alpha to blooms/bursts
Links have less connections
Reduced amount of VFX particles and emitters
***the crit multiplier in pvp was raised to something like 3x it's previous multi, within the past few updates
so in summary, no, blast rifle didn't get nerfed--- but the boring nonstop-every-day bunnyhopping blast rifle tactic is now out the window.
(note: about 50% of players are affected by an over-shakescreen effect, where blast rifle causes a stacking shakescreen and resulting in framerate drop)
all the weapon changes (except carbine recoil) are buffs.
this opens up pvp to a LOT more options. melee is now a force to be reckoned with-- if you're not actively looking for an escape route while you pvp, a melee user will rustle your jimmies. better restock on nades every round.
you're gonna have to be wary around corners-- a crit-pistol user will bust your head in a jiffy, and there's gonna be a lot more hallways for det users to lay traps on.
beware open space too, whoever gets in cerberus will be like juggernauts on the patrol.
the closest thing you're gonna get to bunnyhop-shooting is to bring a shotgun and use jumping for dodging but being planted on the ground when shooting.
for general dodging you're prolly also gonna need to learn to use that crouch button, old-school FPS style.
i know the pvp crowd has seen me practicing my crouch-n-strafe bobbin-n-weavin... it's the ultimate jukin'. fancy footwork. work it.