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Thread: nerfing BR

  1. #51
    Member WhiteStrike's Avatar
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    Quote Originally Posted by llls1cKb0ylll View Post
    hope the bunnyjumping changes doesnt affects pve since its pretty usefull in expos or yea imma be pretty pissed off
    PvP changes don't affect PvE.
    Defiance is gone. Gamigo has been "not neglecting" the game for over a year, yet there's nothing new except for low effort arkfalls and bitshop items.
    I know it might be hard to quit a game you loved for years but you have to understand that it won't get better. Ever. If you like the game in it's current state, then sure, keep playing it. You're enjoying yourself after all. But if you aren't, don't hope for a better future for Defiance. Because it won't come.


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  2. #52
    Member llls1cKb0ylll's Avatar
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    Quote Originally Posted by WhiteStrike View Post
    PvP changes don't afect PvE.
    hope u are right, overall values doesn't (ex: base crit multi) but what about weapon mechanics (ex: hip spread)?

    EDIT: well went to pts and i dont see any diference on pve, hope stays that way

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  3. #53
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by llls1cKb0ylll View Post
    hope u are right, overall values doesn't (ex: base crit multi) but what about weapon mechanics (ex: hip spread)?

    EDIT: well went to pts and i dont see any diference on pve, hope stays that way
    they might tho . if we die more . we use more reqs . and it will push up bit store sales

  4. #54
    Member DEATHBRINGER210's Avatar
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    Quote Originally Posted by missmar View Post
    these are some of the changes listed by devs (in the future you can find these changes listed in PTS forum)

    While in PVP:


    Increased per plate damage reduction value to 4% (up from 2%)
    Reduced PvP crit bonus multiplier ***
    Greatly increased spread while jumping (aim/hip-fire)
    Reduced damage multiplier for electric damage vs health (now matches fire vs shield multiplier)
    Increased max player health
    Increased Grenade damage
    Increased melee damage
    Reduced healing from BMGs

    Weapons:
    All Assault Carbines and Assault Carbine Variants have been changed:
    Hip spread significantly reduced
    Bloom Reduced
    Recoil Increased ***and then reduced
    Recoil Pattern Changed
    All Disruptors and Disruptor Variants have been changed:
    Burst Count increased to 4 (from 3)
    Base Mag size increased to 80 (from 60)
    All Fraggers and Fragger Variants have been changed:
    Burst Delay reduced to .4s (from .5s)
    Base Mag size increased to 10 (from 8)
    All Autopistols and Autopistol Variants have been changed:
    Increased base damage by 25%
    All Bolt Action Snipers have been changed:
    Removed kick from Aim view after firing

    BMG's:
    Reduced light intensity
    Added alpha to blooms/bursts
    Links have less connections
    Reduced amount of VFX particles and emitters


    ***the crit multiplier in pvp was raised to something like 3x it's previous multi, within the past few updates



    so in summary, no, blast rifle didn't get nerfed--- but the boring nonstop-every-day bunnyhopping blast rifle tactic is now out the window.

    (note: about 50% of players are affected by an over-shakescreen effect, where blast rifle causes a stacking shakescreen and resulting in framerate drop)


    all the weapon changes (except carbine recoil) are buffs.

    this opens up pvp to a LOT more options. melee is now a force to be reckoned with-- if you're not actively looking for an escape route while you pvp, a melee user will rustle your jimmies. better restock on nades every round.

    you're gonna have to be wary around corners-- a crit-pistol user will bust your head in a jiffy, and there's gonna be a lot more hallways for det users to lay traps on.

    beware open space too, whoever gets in cerberus will be like juggernauts on the patrol.

    the closest thing you're gonna get to bunnyhop-shooting is to bring a shotgun and use jumping for dodging but being planted on the ground when shooting.

    for general dodging you're prolly also gonna need to learn to use that crouch button, old-school FPS style.

    i know the pvp crowd has seen me practicing my crouch-n-strafe bobbin-n-weavin... it's the ultimate jukin'. fancy footwork. work it.
    arent they dropping the crit multi down to 1% . that should put snipers and pulsars in their place

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