I think its currently quite normal, MMOs are always complex.
it's an mmotps lite with a heavy dose of consolitis.
pretty much what you'd expect knowing it was cross platform tied with a tv show and from trion.
i was one of the guys that once CBT NDA dropped i immidiately made sure people knew what the endgame really was as opposed to what the fanboys(all of which were also in cbt) had been claiming it was.
i also made a few somewhat popular demonstrational videos of the game from farming drops from mobs to basic combat.
i like tsw alot as an online only coop rpg, and i'm glad they changed the model. i had been giving feedback for quite some time there that they were going to do rather poorly with their sub prices. ie the $15 sub.
The day that I bought Defiance, Amazon had Borderlands 2 with season pass on one-day sale for $24.99...Ohhhhh if only I could turn back time!! I would smack myself in the head right before I completed my Steam purchase for Defiance.
Let's not misconstrue that MMO does not mean 'Have to play with others' 'Have to interact with others' 'MUST socialize.;
It couldn't be further from the truth, especially these days with games that cater to the casual, the solo, the small group and the people who simply want to experience the world as if it was their own.
Defiance does what it's intended to do - play like a larger scale version of Borderlands.
It is NOT meant to play like EverQuest with guns.
If you want that, try Fallen Earth.
Either way this has no bearing on whether it's a port from consoles or the consoles had development and design priority.