Although the routing might go through xbox, via a proxy as you suggest, it does not clarify that it is my isp. I can show you a test I did right before 1 am, and it looks very nice, sub 50 ms pings, etc. And the xbox was running fine. The reason you can do this, even though your console and pc have different ip addresses, is because the tracert goes through different steps ip at trion worlds server (if I have understood what glyph says about that) link posted here https://support.trionworlds.com/hc/e...-network-tests . Therefor I do not think it is my isp. When I get bad latency issues, (and so does a lot of other players at the same time on xbox) and I run the test, it shouldn't be my isp that has a problem if I can do other things (play elder scrolls online for example), and ping just fine to other ip's, but not for defiance. However, I'm not a 100% computer wiz, I'm just trying to do what the devs are asking of us to try and help, so I may not understand the system at hand 100%. Also, I'm not sure how you can inquire it's my isp from that screenshot, but I unfortunately have to disagree at this point until I learn more about the situation itself if it is my isp or trion's servers.
edit: to clarify- My xbox was running smooth before 1 am, then had latency from 1 am-2 am, then went smooth again. During this time I did speed tests, etc (just to make sure I wasn't going crazy and my internet didn't crap out) and all seemed fine then. The screenshot is from right after it started. I have screenshots from before 1 am, and after it cleared around 2 am, and all in between in around 5 minute increments. Again though, I'm not 100% on the whole thing, I was just following instructions, and using what I do know to try to help where I could. If kiwi or a dev says that using a pc when xbox or playstation is having latency is not helpful, then I will not send in my reports. But in the event they could be, i suggest others to try to help better the game as much as we can.


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