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  1. #11
    and this I'm just gonna add my replies to the quote in a different color because there's so much to reply to lol

    Quote Originally Posted by MasterProtector View Post
    I was curious about different synergies in the game the actual in game syns (or even new ones if you know a thing or two you would like to share) each of them has their own way of acting on guns some less usefull on some than others. i would like to know what things you have found do or dont work on certain guns with certain syns there are many syns that don't do anything for bmg. QM not being one of those that does nothing for a bmg., i would also like to know wether or not anyone thinks oj velocity should be obtainable again (i think anything cold fire or explosive should get that roll respectively IE couriers blazes too)up to blue velocity is high enough imo, but I would especially like to see velocity on northstar blaze and northstar flare. Couriers as well. i would also like to know if an oj velocity MKI crimefighter exists.... haven't seen any velocity roll on any cf1 of either roll system.

    as far as syns working or not working on guns, for starters one i wonder on is the effect of stalker on det velocity..... i believe that stalker should affect velocity existing on dets if it doesnt already (which i dont think it does) same with anything that has velocity obtainable stalker should increase velocity of thesepretty sure velocity is not affected by stalker syn, although 3&4 stalker should work. Also have seen that falloff barrels have no effect on explosive velocity, not even a t5 falloff barrel.. I also wonder about rolling thunder on bmgs i know hip accuracy has no relevance but im more in question of the mag weather or not it has actual "size" to be extended, and all bmgs read 0.5 reload though i dont think this true it makes me wonder if quartermaster on bmgs has any real reason for being.reload modifiers affect the time it takes to get from 0 to 100 %. the shown 0.5 card reload is just the reload animation, which only starts the recharging on demand. That time to recharge is ~3.0 seconds with no reload modifiers, and that is the reloading aspect that is affected by reload rolls, reload mag, reload syn (QM), and even reload mastery. Reload rolls only apply to current roll system bmgs though. Single minded ego perk also affects that 0-100% time.

    those questions asked i would like to make this thread a place for people to ask their own questions and answer to questions on things of that nature, if a dev would like to make a detailed account of how the synergies respectively work on different things to bring a better understanding that would be exemplary.
    RT, cann, R&G, grenadier, - syns that I don't see having any helpful effect on bmgs.
    stalker 3&4, brutal 1&2, assassin 1&2, QM 1&2 - have at least some helpful effect for bmg

  2. #12
    Member Ea Rapture's Avatar
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    Quote Originally Posted by xXxDSMer View Post
    haven't seen velocity on any cf 1.

    stalker increasing velocity could be nice.

    bmg could stand to do more dps.

    and totally wrong on QM syn for BMG. The 0.5 reload shown on the card is ONLY the time the reload animation takes. That reload animation just starts the recharging it is not the entire time it takes to recharge. With no reload syn/mag/roll it takes ~3.0 seconds to get from 0% to 100%. Reload modifiers actually affect that 0 to 100% time, not the card reload.

    So with QM syn, t4 reloader, and blue reload, on a bmg - it would be about 1.35 seconds from 0 to 100% instead of 3.0 seconds.
    So qm does assist with Bmgs then?! I never thought they did, I'll needa try that out then.


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  3. #13
    Quote Originally Posted by Ea Rapture View Post
    So qm does assist with Bmgs then?! I never thought they did, I'll needa try that out then.
    certainly does
    An easy way to see reload affecting any bmg is: single minded ego perk.
    Time 1-100% with a stopwatch without single minded equipped, then equip the perk and stand still, repeat test.
    I say 1% because it's easier to get a certain reload start time due to being able to hit reload and start the stopwatch at the same time. Then hit the stopwatch right when the bmg reaches 100% (not when the reload animation completes lol)

  4. #14
    Member MasterProtector's Avatar
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    i still say we need a syn guidebook with examples and explanations of how things work with what.

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