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  1. #21
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    I agree death is too easily trivialised but at this time with some of the issues already mentioned, it would be harsh to change the rules. In fact it may be more beneficial to make people more aware that they can revive other players. I myself did not realise this until the 3rd day. When you die you are given 2 options - immediate res or extraction - where does it say "or wait for another player to revive you"? Yes the various "tombstone" indicators are a good idea but again it is more strain on an already struggling server problem.

  2. #22
    Senior Member routalouk's Avatar
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    Quote Originally Posted by isskint View Post
    I agree death is too easily trivialised but at this time with some of the issues already mentioned, it would be harsh to change the rules. In fact it may be more beneficial to make people more aware that they can revive other players. I myself did not realise this until the 3rd day. When you die you are given 2 options - immediate res or extraction - where does it say "or wait for another player to revive you"? Yes the various "tombstone" indicators are a good idea but again it is more strain on an already struggling server problem.
    Just to be "that guy" I want a 4th option, Mercy killing.
    System: PC
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  3. #23
    Quote Originally Posted by isskint View Post
    I agree death is too easily trivialised but at this time with some of the issues already mentioned, it would be harsh to change the rules. In fact it may be more beneficial to make people more aware that they can revive other players. I myself did not realise this until the 3rd day. When you die you are given 2 options - immediate res or extraction - where does it say "or wait for another player to revive you"? Yes the various "tombstone" indicators are a good idea but again it is more strain on an already struggling server problem.
    All they would need to do is make an exclamation point or whatever the symbol is larger and the call out for help louder (especially during arkfall with all the explosions) and perhaps some color glow on the person that's on the ground so everyone can tell it's a person who needs a medic. In mass effect MP the person had a red glow like a pool of blood, but it was neon looking and stood out differently from the other colors. Here it's dark if I remember correctly. So just a larger symbol and a color change so it's obvious would work fine. No need for anything after the person extracts. They are gone. But I guess with all the other problems, that option is minor by comparison, but it would be nice to have the option to revive people more often since I find that aspect fun. I never see them go down at arkfalls unless it's less than ten people.

    Yes, they have other

  4. #24
    Senior Member Agent T8235's Avatar
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    Quote Originally Posted by routalouk View Post
    Just to be "that guy" I want a 4th option, Mercy killing.
    hahahahahahahahahahahahahahahahahahah............. .........................HA!

  5. #25
    Senior Member routalouk's Avatar
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    Quote Originally Posted by starlitegirlx View Post
    All they would need to do is make an exclamation point or whatever the symbol is larger and the call out for help louder (especially during arkfall with all the explosions) and perhaps some color glow on the person that's on the ground so everyone can tell it's a person who needs a medic. In mass effect MP the person had a red glow like a pool of blood, but it was neon looking and stood out differently from the other colors. Here it's dark if I remember correctly. So just a larger symbol and a color change so it's obvious would work fine. No need for anything after the person extracts. They are gone. But I guess with all the other problems, that option is minor by comparison, but it would be nice to have the option to revive people more often since I find that aspect fun. I never see them go down at arkfalls unless it's less than ten people.

    Yes, they have other
    the "!" would probably be misunderstood for something else, a standard medic cross would probably be the better symbol
    System: PC
    Server: NA
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    Zetasa 4,xxx
    ----------
    Need info on server status and are too lazy to look for it?
    http://forums.defiance.com/forumdisp...-Server-Status
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    Bug Report
    http://www.youtube.com/watch?v=BXAxp4jcCaY#t=1m23s

  6. #26
    Senior Member jonwes's Avatar
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    I would prefer it to stay the way it is. On some harder missions if you're going it alone, even with the fairly low scrip cost it can add up.

  7. #27
    Senior Member Agent T8235's Avatar
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    the metal gear solid alert sound would be good lol

  8. #28
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    Quote Originally Posted by Drucinda View Post
    Personally, I think the whole topic of meaningless death is premature. I myself would be majorly pissed off to have them jacking with it while server stability and lag is so prevalent. Also, when I am able to play, I have a blast. If you have an issue with death being trivial, then make it your own personal goal to not die.. or keep count and punish yourself for each death.. whatever floats your boat, but please don't start trying to screw everyone else over with elitist BS
    I'm not stating this, because I die a lot. It is because people who die instantly revive themselves. I know that there are other problems, I've already posted a lot of bugs in another thread.

    Quote Originally Posted by isskint View Post
    I agree death is too easily trivialised but at this time with some of the issues already mentioned, it would be harsh to change the rules. In fact it may be more beneficial to make people more aware that they can revive other players. I myself did not realise this until the 3rd day. When you die you are given 2 options - immediate res or extraction - where does it say "or wait for another player to revive you"? Yes the various "tombstone" indicators are a good idea but again it is more strain on an already struggling server problem.
    There's a main mission where you have to revive a NPC, so there's no excuses.

  9. #29
    Honestly it should be based on EGO level. 1 script per EGO seems fair to me. I really could care less about the money loss tho as it really doesn't seem to be hard to obtain and not a lot to spend it on at this time. What bugs me most is trying to complete pursuits with people self reviving or extracting which removes the ability to get player revives during a major arkfall. Seems like one of the easiest challenges in a pursuit but it's actually near impossible unless you have a friend die so you can revive them and then you do the same for them.

  10. #30
    Senior Member jonwes's Avatar
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    Quote Originally Posted by Kriddle View Post
    Honestly it should be based on EGO level. 1 script per EGO seems fair to me. I really could care less about the money loss tho as it really doesn't seem to be hard to obtain and not a lot to spend it on at this time. What bugs me most is trying to complete pursuits with people self reviving or extracting which removes the ability to get player revives during a major arkfall. Seems like one of the easiest challenges in a pursuit but it's actually near impossible unless you have a friend die so you can revive them and then you do the same for them.
    That's not a bad idea about 1 scrip per EGO. I guess my problem is I actually wait for someone to come revive me and there don't seem to be a ton of people interested in it at this point. I do try to give someone a chance.

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