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  1. #21
    Member DoomxGhost's Avatar
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    Thanks for this thread, I was wondering about synergies. Good info.

  2. #22
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    I would go up and read the rest of the thread but it's late and i honestly cbf'd so I'll just ask, what mods have you confirmed are available so far?

  3. #23
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    you can go to the salvage matrix and remove mods from the weapons you don't want.

    you can choose to keep the mods and destroy the weapon or keep the weapon and destroy the mods.

    although i haven't tried this personally...

  4. #24
    Quote Originally Posted by Hollow View Post
    I would go up and read the rest of the thread but it's late and i honestly cbf'd so I'll just ask, what mods have you confirmed are available so far?
    First post. :P

    Quote Originally Posted by Fascion View Post
    Those that I have found thus far:
    Brutal, Synergy Mod Cache
    Run & Gun, Synergy Mod Cache
    Preparedness, Top Notch vendor
    Scavenger, Soleptor vendor
    Precision, VBI vendor
    Edit: The other two faction vendors don't sell their respective synergy mods. Myself and others have never seen anything but Brutal and Run&Gun from the caches. Besides the caches, the only other way to attain mods after completing all the side quests is through Rampage and Hotshot challenges, and neither of those have ever rewarded me a synergy mod.

  5. #25
    Senior Member BleakPanther's Avatar
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    Quote Originally Posted by Fascion View Post
    I'm erring on the accedental. I just can't see them purposefully removing the mods, but leaving in the potential for weapons to roll those synergies.

    The only other alternative I could see is if these is content intended to sell the first DLC... at which point I will be facepalming so hard at the ridiculousness that is.

    I was thinking more of a "Lets pull this to save some resources,and we'll slap this back in once we nail down the playability issues..." or "We'll add this in the first update since no one will be getting that high... Whoops..." or even "This set will be hella rare and available from this secret vendor, that the players haven't found because it was tied to this quest line that hasn't been activated yet..."
    360 NA
    GT: BleakPanther007
    In-Game: Bleak
    Always interested in Assassin and Stalker Sniper Mods!
    Just Private Message me if you want to sell.

  6. #26
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    Quote Originally Posted by Fascion View Post
    First post. :P

    Those that I have found thus far:
    Brutal, Synergy Mod Cache
    Run & Gun, Synergy Mod Cache
    Preparedness, Top Notch vendor
    Scavenger, Soleptor vendor
    Precision, VBI vendor
    Oh right, my bad lol

    Well those mods might be swell for other people but spending my faction currency hoping to get the ones i require and getting nowhere is baaad! 4 relic weapons that i actually like and i can't get one mod for any of them, I'm going nowhere fast!

  7. #27
    Quote Originally Posted by BleakPanther View Post
    "We'll add this in the first update since no one will be getting that high... Whoops..."
    This one right here would be my guess. Happens in practically every MMO. The 'hardcore' are always made the suffer. :P

  8. #28
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    Quote Originally Posted by Fascion View Post
    You can confirm that you have found Outlaw, Veteran, Survivalist, Machinist, Quartermaster, Assassin, and/or Cannoneer mods in the Synergy Mod Cache?

    To date, I have only ever found Brutal and Run & Gun in the cache .... and I'm talkin' probably 20 or so purchased between beta and live.
    I did get a quartermaster one from mod cache but been trying to get outlaw

  9. #29
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    I have searched many posts and sites on-line and have discovered that ONLY the mods you have listed are currently available, the handful of others who claim to have obtained some other mod are mistaken or out-right lying..If not let them post a screen shot. The other thing is these weapons could in fact be "red herrings" In other words they have no mods available and it was never intended they would. They get tossed out to generate a lot of work that will never see fruition. I recall I got my orange pistol with machinist synergy at a fairly low level and chased the mods for a while before I realized there are no mods. Perhaps some time in the distant future Trion will get off their collective ***** and make these worthless weapons something other than a waste of inventory slots.

  10. #30
    Quote Originally Posted by Uncle Lee View Post
    I have searched many posts and sites on-line and have discovered that ONLY the mods you have listed are currently available, the handful of others who claim to have obtained some other mod are mistaken or out-right lying..If not let them post a screen shot. The other thing is these weapons could in fact be "red herrings" In other words they have no mods available and it was never intended they would. They get tossed out to generate a lot of work that will never see fruition. I recall I got my orange pistol with machinist synergy at a fairly low level and chased the mods for a while before I realized there are no mods. Perhaps some time in the distant future Trion will get off their collective ***** and make these worthless weapons something other than a waste of inventory slots.
    Machinest is a load out synergy not a weapon synergy. Loofor youtube videos explaining synergy mods for clarification. Basically having a [2] next to it as opposed to a [1] [2] [3] & [4] means your primary and secondary weapons need to have the same synergy in this case machinest for it to be active.

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