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  1. #31
    Member KiritoXtreme's Avatar
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    Quote Originally Posted by richardkrainium View Post
    wouldnt hurt pvp at all. would put ppl on a level playing field, unless you are one of those that HAS to use powers all the time to compensate for lack of something
    I guess you are one of those players who would probably have a good rig ready and going.

    Like just imagine; a 6k player with max out skills just finishes his powerup; and then thats the best time to say for a 5k to use OC to beat that player; now if the 6k player uses a nullifier then it literally prevents all other methods of fighting for the 5k against the 6k except headshots. so it IS pretty unbalanced.

    I mean; like the rigs already unbalance pvp a lot; and now if you introduce such shields such as the nullifier pvp would be more correctly defined as "pawning people without jackpots" then. cause most of the people who i am mentioning with well build rigs will usually have one of the 4 - The Sentinel; Razor Reign; Cleaving Corrosion; or the Mercenary's Precision Rig - each outclasses the standard rigs in a 1 vs 1 fight..

    So now do you still support that nullifiers wont break pvp? pvp being unbalanced due to the lag factors and the inherent jp bonus that most 6k people already take advantage of?

  2. #32
    Quote Originally Posted by KiritoXtreme View Post
    I guess you are one of those players who would probably have a good rig ready and going.

    Like just imagine; a 6k player with max out skills just finishes his powerup; and then thats the best time to say for a 5k to use OC to beat that player; now if the 6k player uses a nullifier then it literally prevents all other methods of fighting for the 5k against the 6k except headshots. so it IS pretty unbalanced.

    I mean; like the rigs already unbalance pvp a lot; and now if you introduce such shields such as the nullifier pvp would be more correctly defined as "pawning people without jackpots" then. cause most of the people who i am mentioning with well build rigs will usually have one of the 4 - The Sentinel; Razor Reign; Cleaving Corrosion; or the Mercenary's Precision Rig - each outclasses the standard rigs in a 1 vs 1 fight..

    So now do you still support that nullifiers wont break pvp? pvp being unbalanced due to the lag factors and the inherent jp bonus that most 6k people already take advantage of?
    nullifier would also affect the user. and did we forget the ego bump lower egos get. also, jps arent the best weapons in the game, alot are complete garbage

  3. #33
    Member Calm like a Bomb's Avatar
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    Quote Originally Posted by Johnny Dbag View Post
    I personally am a big fan of fun guns in game, such as the turkey spawning flock lobber and the pumkins with the hallow point synergy. Its really amusing to see turkeys attacking things and exploding pumkins. They may just be goofy visual effects but they make the game fun. Some kind of rabid rabbit lobber in the spring time would be neat. Or some kind of detonator that leaves pools of goo similar to the goo from a shrill grenade but like the plate slicer detonator.
    A guided rocket launcher that shoots giant pairs of balls that knock down your enemies and teabags them to death.

    "After your death you will be what you were before your birth." -Arthur Schopenhauer
    "Its a grind grind it's a grind it's a grind grind Its a grind grind it's a grind it's a grind grind Its a grind grind it's a grind it's a grind grind it's a grind grind it's a grind"- Soul Coughing -Bus To Beelzebub

  4. #34
    Member KiritoXtreme's Avatar
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    Quote Originally Posted by richardkrainium View Post
    nullifier would also affect the user. and did we forget the ego bump lower egos get. also, jps arent the best weapons in the game, alot are complete garbage
    A lot are garbage if according to you, yes - but then who would be a noob to use a **** jp?

    And even if nullifier affected the user himself; it will just plainly make it a fight of rigs against rigs; since as far as i know., i never saw anyone below 4k ego with a decent rig...

    in pvp your damage would be affected by weapon skill ranks - and also rigs - so that makes it that no one can fight a 6k ego player head on with that shield equipped..

  5. #35
    Member Gingersnapped's Avatar
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    I would like to see the old in game non event synergies get an update since they have been trumped by event synergies. I think my idea may even be simple enough to do. It just basically involves changing the numbers on the first two parts of each synergy.



    For example Quartermaster's first two are +5% reload and + 10% reload. Change this to one is +10% and two is +15%.

    Rolling Thunder should go from +5 and +10 on mag to +10 and +20.

    Cannoneer should go from +3 and +6 to +5 and +10.

    Assassin should go from +2 and +4 to +5 and +10.

    I am not sure on how much Stalker and Grenadier should be changed, but you should get the idea.

  6. #36
    Member MasterProtector's Avatar
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    Quote Originally Posted by Gingersnapped View Post
    I would like to see the old in game non event synergies get an update since they have been trumped by event synergies. I think my idea may even be simple enough to do. It just basically involves changing the numbers on the first two parts of each synergy.



    For example Quartermaster's first two are +5% reload and + 10% reload. Change this to one is +10% and two is +15%.

    Rolling Thunder should go from +5 and +10 on mag to +10 and +20.

    Cannoneer should go from +3 and +6 to +5 and +10.

    Assassin should go from +2 and +4 to +5 and +10.

    I am not sure on how much Stalker and Grenadier should be changed, but you should get the idea.
    i agree the base synergies need better numbers, i also think stalker syn should account for velocity as well so it actually affects dets and couriers of the works.

  7. #37
    Member Altras's Avatar
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    Quote Originally Posted by MasterProtector View Post
    i agree the base synergies need better numbers, i also think stalker syn should account for velocity as well so it actually affects dets and couriers of the works.
    I'd like to see it effect bmg link range too

  8. #38
    more of a syn and gun idea:

    bombardier and courier with a syn something like:
    5% ammo regen
    15% reload
    10% armor damage
    10% lifesteal

    Or:
    10% armor dmg
    25% armor dmg for 5sec on plate break
    10% lifesteal
    3 ablative armor on plate break
    (basically the best 3 parts of plate slicer with ammo regen)

  9. #39
    Strongly dislike nullifier idea disabling ego. would rather have it knockback. even better would be a concussion grenade that launches everything away from the blast like the arkfall crystals when they first fall

    ba'alaraphim PC-NA PVE ------< Sanctuaries >------ superba'al PC-NA PVP

  10. #40
    Member MasterProtector's Avatar
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    Quote Originally Posted by missmar View Post
    Strongly dislike nullifier idea disabling ego. would rather have it knockback. even better would be a concussion grenade that launches everything away from the blast like the arkfall crystals when they first fall
    i could see a nullifier being a shield break thing like decoy with sensor sweep for cloak, would be a very sought after shield, i just think it needs a trigger

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