First impressions ARE important for veterans that have played many MMO's.
I appreciate alot of people playing are quite new to MMO genre, and so this game will be a breath of fresh air for a long while.
But the hardcore amongst us (Nothing wrong with it) are not going to stick around, and sadly it is the hardcore players that ultimately drive a game. Hardcore players achieving things that your average player can't will only create gossip, theories, strategies and discussion. The game is really needs work, and quickly.
There is just nothing to do, this "open world" is just one large barren desert with the same TWO quests, a few dungeons that are all the same and a couple of very short pvp zones with unbalanced pvp.
I feel like I am playing a Beta and not a developed game.
Not everyone should be equal, those who put in more effort should be rewarded. In a FPS I think weapon balance shouldn't be as much as an issue as a roleplaying game - a skilled TPS player will outright demolish a noob with an OP gun - this creates excitement and will only drive people to want to play more to get that great new op gun.
It works two ways, one game you may get demolished by a skilled player with a godly weapon, but your next pvp match you will dominate a player less skilled than you are. I think itemization is key and the ultimate downfall to many games


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