This is the sort of stuff that needs fixing immediately. Either they need to stop items from disappearing, or at the very least have their GMs ready and equipped to do something about it.
Trion, you cant sell people a persistent world at a premium price and then have that world be non-persistent.
If region lock not lifed in the second patch for xbox 360 I will be quitting.
Twitter.com/Sirryuu
GT Nerdy Ryuu
PSN Darkninjabozz.
Nah, I won't quit until I see what a few patches do. If the game improves, why quit? It's too soon to quit.
Let's be fair, at least in Borderlands if you advance enough in your levels, even the low-grade stuff eventually becomes better than a rare early-game gun. In this game, I find a bunch of the guns I'm using were found fairly early on, only cycled out because of the arbitrary system that stops rewarding weapons XP. I'm still having fun with the game and nowhere near giving up, but I'd really like to see a better sense of progression with equipment.
hmm I just noticed you can teleport/drive to the nearest arkfall, hit one mob or objective once, leave the area and receive 6000 xp (or 4000 sometimes) 3 keys 400 scrip when the arfall finishes. Just teleporting around and tapping arfalls this way seems alot of reward for little effort? Is this a bug or bad design? Anyway that was the last straw for me....
For $60 I expect the basic components of an MMO to be functioning. Im very well aware of the teething pains of newly launched MMOs and Im willing to put up with minor bugs and glitches. But items vanishing is one example of a key part of MMOs that should not be happening post launch. As a consumer who wants to enjoy the product I paid for Im going to voice my unhappiness about this. Unlike you who seem to be angling for a special "brown noser" outfit.