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  1. #11
    Member Aeekto's Avatar
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    Quote Originally Posted by nuarblack View Post
    I definitely think the OC thread is coming but decoy would be laughable. I think a buff to Decoy would solve the Cloak issues, namely make reviving people possible so the revive perks that envelop half of decoy have a purpose in pvp. I think that would up its use as it would definitely be the EGO to full fill that support role many players want with sensor sweeps and revive. Then maybe give OC some small counter to Blur and most things would be fine.
    actually there allready have been some threads about decoy being OP in the past (but not since release because most people just pick the one thing most people claim it´s OP, even if it´s not).... people wanted to have an indicator like the name "Decoy" above its head so there is a chance not to get fooled and killed after


    Edit: And just to fuel the fire, here is a little video of "blur <3"

    “Move swift as the Wind and closely-formed as the Wood. Attack like the Fire and be still as the Mountain.” Sun Tzu

  2. #12
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    Quote Originally Posted by Aeekto View Post
    actually there allready have been some threads about decoy being OP in the past (but not since release because most people just pick the one thing most people claim it´s OP, even if it´s not).... people wanted to have an indicator like the name "Decoy" above its head so there is a chance not to get fooled and killed after
    Ha ha I definitely feel stupid when I shoot a decoy but seriously I can count those times on one hand compared to the hundreds of times I have been frustrated by being shotgunned to the face by a cloaker or circle bunny hop strafed by a Blur user. All EGOs except decoy are activate and immediately profit. Decoy requires actual thinking to use, has the longest CD and, the shortest effective duration because the gig is up once it hits something.

  3. #13
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    Quote Originally Posted by HellOnOrion View Post
    This crap is flat out stupid. There isnt much more you can say about this other than how stupid it is.

    Stealth isnt crap compared to this combo that ive not only seen but used

    you can drop anyone in half a second

    Click blur - Run up shoot them twice with the shotty and melee them for the kill

    By doing this you regen all your damage, you steal back ammo for your shotty, you run stupid faster after getting the kill

    And if they happen to drop your shield when you are running in you get another 45% speed boost to just get in quicker or bail

    The combo is crap and needs a damn nerf
    This is nothing, i have a rocket launcher with the bio sludge that slows ppl down after that i'll throw a pyro grenade and finish with overcharge and gun. Works like a charm.

  4. #14
    Decoy is probably the most balanced. Its ability to reveal cloaked enemies isn't very useful in PvE and it acts only to counter the occasional Cloak I see in PvP.

    Blur can give someone a chance to avoid damage more so than can already be done by bunny hopping like a mad man. It also makes shotguns more annoying than they already are. Doesn't matter if it's shotgun imbalance or small maps. Shotguns are too common and powerful and Blur helps make it worse.

    Cloaked enemies can be tricky to see even with a good HD TV. I feel bad for people with lesser TV's. Shotguns are made worse by Cloak, same as Blur.

  5. #15
    Junior Member TWrecks's Avatar
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    It's also a map issue due to los distances and how often you're in close proximity to other players... That being said decoy's cd could be lowered a bit, hip fire accuracy for lmg / ar could be upped a bit, but overall the balance is pretty good. Infectors are great, certain smgs are amazing, bmg in tank builds are amazing... I don't really have too much of a problem with blur as my FPS roots are based in twitch games like Quake / UT.

    Honestly I have more issues with inventory / inventory ui / modding ui and the social aspects of the game like chat / voice chat. PVP is pretty damn fun.

  6. #16
    Senior Member Honved's Avatar
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    Quote Originally Posted by nuarblack View Post
    Ha ha I definitely feel stupid when I shoot a decoy but seriously I can count those times on one hand compared to the hundreds of times I have been frustrated by being shotgunned to the face by a cloaker or circle bunny hop strafed by a Blur user. All EGOs except decoy are activate and immediately profit. Decoy requires actual thinking to use, has the longest CD and, the shortest effective duration because the gig is up once it hits something.
    Besides the fact that you can teleport with the decoy?

  7. #17
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    Quote Originally Posted by Honved View Post
    Besides the fact that you can teleport with the decoy?
    Thats the main reason I use decoy. Its a good escape tool. I throw it out in a corner and then run into a battle. If things turn bad then I can teleport back to safety and heal up with my BMG. Occasionally I get into a situation where I send it out to distract enemies, but I usually find more use for the teleport then the actual decoy.

    Blur can also be really good, but I find it pretty difficult to use, especially if you are using a shotgun and trying to melee. I love zig zagging and dodging bullets, but when you get into actual melee range, it can be difficult to land the melee. Its very easy to over-shoot a target that is jumping and rolling.

  8. #18
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    The problem with blur is the combo....You shot someone and get his shields on...then get closer to finally use your melee attack...which bypass the shields from the start.

    Blur should knockdown people instead of bypass shields....but yeah then many people would start using it

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