Destro, thank you, I believe whatever you did fixed it.
bmg vfx are much better thanks a bunch. Please do something similar with the masscannons those are so annoying
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It's great that there is a fix for the visual issues . Since the revamp both the damage and heal per second needs a serious buff . Also nanos
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Maybe late but I have a question with bmg next update, they fix the bad work of bmg with some syns example reload with quatermaster syn, heal/dmg speed with cannoneer syn, heal/dmg distance with stalker syn and the syn I hatred in bmg rolling thunder syn bmg dnt recibe ammo bonus.
oh I miss the reload mod, 0.5 reload never up/down.
Hi tks kon, i don't use bmg much but this help me to know better how works the bmgs.
Just wondering if this update has the confidence of the testers as in are they happy with it pre release and has there been a buff to dmg, if there has been a buff to dmg does a spanner protector negate it?